When I first read about the Infocom [1] game Trinity [2], I found it an intriguing premise—you encounter five historical nuclear explosions and two that take place “in the future.” It's considered one of Infocom's best games, and so unique in its story that it took Jimmy Maher [3] nine articles to fully review the game:
It's not only a review of the game, but it's also a review of the history of the nuclear bomb (which you experienced when you play the game). It's a shame that the text adventure, as a genre of computer games, is pretty much history as even the failures [13] were interesting [14].
And yes, they can even make you cry [15].
[1] http://www.infocom-if.org/company/company.html
[2] https://en.wikipedia.org/wiki/Trinity_(video_game)
[3] http://www.filfre.net/about-me/
[4] http://www.filfre.net/2015/01/trinity/
[5] http://www.filfre.net/2015/01/t-plus-5-bombs-in-space/
[6] http://www.filfre.net/2015/01/t-plus-4-bombing-nevada/
[7] http://www.filfre.net/2015/01/t-plus-3-edward-teller-and-his-superbomb/
[8] http://www.filfre.net/2015/02/t-plus-2-the-bomb-at-the-crossroads/
[9] http://www.filfre.net/2015/02/t-plus-1-bombing-japan/
[10] http://www.filfre.net/2015/02/t-plus-0-the-fulcrum-of-history/
[11] http://www.filfre.net/2015/02/t-plus-6-all-roads-lead-to-the-kensington-gardens/
[12] http://www.filfre.net/2015/02/trinity-postscript-selling-tragedy/
[13] http://www.filfre.net/2013/04/infidel/
[14] http://www.filfre.net/2014/04/a-mind-forever-voyaging-part-1-steve-meretzkys-interiors/