5 upvotes, 1 direct replies (showing 1)
View submission: Gemini in Godot?
I don't know anything about Godot, but if I'm reading the API correctly, it seems that the method you mentioned performs certificate verification. The "common_name" should be the FQDN of the site you want to access (for instance, if you want to access gemini://maiaforum.net/index.gmi, the FQDN would be "maiaforum.net"). For the 3rd argument, you will likely need to disable verification completely, or find an option that will allow self-signed certificates (which are standard for Gemini), since most TLS libraries don't accept those by default.
Comment by poeticAndroid at 25/07/2024 at 20:43 UTC
1 upvotes, 0 direct replies
I've tried that, using both `TLSOptions.client()` and `TLSOptions.client_unsafe()` as options. But the result is the same.
tcp = StreamPeerTCP.new() print(host, ":", port) tcp.connect_to_host(host, port) tls = StreamPeerTLS.new() tls.connect_to_stream(tcp, host, TLSOptions.client_unsafe()) print("status " + str(tls.get_status()))
Output:
geminiprotocol.net:1965 status 4