Comment by M0dusPwnens on 09/05/2019 at 15:48 UTC*

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View submission: Sequence - Recapping The Fools of April

It wasn't just a problem of a lack of directions. Even after knowing what was going on, it was *so hard* to use. There was just no reasonable way to see how each act was going so far. Since you had to navigate the locked stuff one by one, a lot of people didn't bother with continuity, or only looked at the most recent gif, and the lack of directions made that even worse.

Three words would have given a completely different outcome. Every time a clip locks, stitch all the locked gifs into a longer gif. That's what you see when you open the sequencer, then it prints "What happens next?" on the screen with the list of submitted gifs. Everyone would have immediately understood - without the need for a big explanatory post. It seems like, in the quest for UIs with as little text as possible, the entire internet has forgotten that you can just give users simple directions. Sequence didn't have an explanation, and that sucked, but it sucked a lot more that it needed one at all.

It should have been immediately obvious, and it easily could have been. Honestly kind of surprising that no one looked at it before release and brought this up.

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