4 upvotes, 1 direct replies (showing 1)
View submission: Mac compatible ADF Converter! Please help!!
A little bit of background explanation might be useful here. An ADF isn't a graphics file that you import into DPaint - it's an image file that represents a floppy disk, like a DMG file on the Mac that is often used to install downloaded software from a virtual drive. You can mount an ADF in an emulator and then store image files (IFF or otherwise) inside that virtual floppy disk as if it was a real floppy disk, but you don't really convert an IFF file to ADF.
As suggested, using a shared folder that acts as a hard drive on the Amiga is probably the simplest solution. It lets you access the same files from the Mac and the Amiga side directly. Adding a folder as a drive is pretty straightforward fs-uae Launcher IIRC.
Are you using a hard drive image with your emulation? To be honest, unless you have a nostalgic reason for using these applications under a basic Amiga 500 setup, you might be better off emulating a newer system with a newer version of the OS, and if you're not using an emulated hard drive, it's definitely worth looking into so you can save faffing with floppy disk images.
Comment by PatTheCatMcDonald at 30/01/2025 at 21:47 UTC
0 upvotes, 0 direct replies
Thumbs up, agree totally.
Having an Amiga hard file to copy to would make things easier.
Or, a volume type that both Mac and Amiga emulator can connect to.
There are also IFF or ILBM (InterLeaved Bit Map) loading options on some Mac graphic packages which might make an alternative way of getting access to the graphic data.
What can confuse the issue is that sometimes a sound sample can also say it is an IFF file, 8SVX style. Which isn't going to load into any kind of graphics package on any system so it is worth knowing there are such things.