https://www.reddit.com/r/CompetitiveMinecraft/comments/jggqia/how_much_does_cps_actually_matter/
created by yummymario64 on 23/10/2020 at 05:11 UTC
47 upvotes, 22 top-level comments (showing 22)
I've seen lots of people constantly talking about how "higher CPS is better", and I want to know exactly why. I'm not sure how much it matters to me, I don't prefer 1.8 combat so I rarely play with it, but that's beside the point of this question. I'm curious.
Yeah, sure you can attack as fast as you can click, but how much does that matter when the rival player has invincibility for around half a second after getting hit anyways, why ~~develop carpel tunnel~~ tire yourself out clicking at a mile a minute when you could just time your attacks according to the invincibility?
Comment by TLGN at 23/10/2020 at 05:37 UTC
33 upvotes, 2 direct replies
Your attacks register faster and you will usually land more hits. But something really important to say, cps is not everything on 1.8 pvp, if your aim, sprint reseting, strafing and projectile hitting are great and cps is like 5, you'll still can be really good at pvp.
Comment by mikicito at 23/10/2020 at 08:11 UTC
8 upvotes, 2 direct replies
If u click perfectly 20cps is max u need cause mc runs on 20 ticks. On 1.8 theres a thing like hit delay that when u miss a hit u are unable to hit someone for some ticks. Clicking 10 is rather enough when u master all the other skills i guess.
Theres was once a myth that said when i click fadter i get smaller kb, idk if thats true but maybe.
Comment by andhescores at 23/10/2020 at 11:16 UTC
7 upvotes, 2 direct replies
Aim and movement are far better to concentrate on for PvP. Both of them allows you to initiate a combo much easier, and you can easily get a good compo with less than 7cps. The only thing cps does, i think, is to reduce your kb.
Comment by [deleted] at 23/10/2020 at 13:27 UTC
3 upvotes, 1 direct replies
High cps is good, 20+, but some pvp servers ban double clicking. Hypixel's hitreg is already ass, but when you click a high cps, hits start to randomly stop registering, not click, multiple in a row. It appears to be because of their anti cheat.
Comment by jarredium at 23/10/2020 at 16:58 UTC
4 upvotes, 0 direct replies
In my experiences, anything above 12 cps is uneccesary (for pvp, bridging is a whole other story) and more of a large flex. That isn't to say its bad (on servers with good hit registration at least). I often find myself going between butterflying and jitterbug 10-14, and there no huge difference, but compared to when I normal clicked, its a much nicer experience. Also a side note, higher cps helps to reduce your kb. This is why if you duel someone in sumo that uses an autoclicker, its often not the amount of times they hit you that causes them to win, but the decreased kb they experience.
Comment by EpicGamerMoment12345 at 23/10/2020 at 15:39 UTC
3 upvotes, 1 direct replies
Technoblade was playing on 6-7 cps for a long time(until recently) and he is pretty great. As long as u have good accuracy and movement you should be ok.
Comment by Hypnoticstarz113 at 23/10/2020 at 18:52 UTC
2 upvotes, 0 direct replies
cps isnt everything, but but higher cps is better for combos. I prefer 1.8 pvp over 1.16 pvp any day. also, every hit you get, no matter whether it registers or not, deals -40% knockback.
Comment by DiamondSwordMstr at 23/10/2020 at 12:51 UTC
2 upvotes, 0 direct replies
It depends on the gamemode. If you main potpvp, it doesn't necessarily matter as long as you can maneuver well enough. However, if you main bridge like I do, it's pretty important for the kb reduction and block placement.
Comment by IWillBeNobodyPerfect at 23/10/2020 at 15:30 UTC
1 upvotes, 2 direct replies
CPS is the most important thing in Minecraft combat. The faster you click, the less knockback you take. Even if the opponent has invincibility, you can still reduce your velocity by spam clicking them. This is why even with Kohi and Badion knockback from 2015, people are brick walls in 2020 because everyone and their grandparents either autoclick or have a double clicking mouse, because otherwise you simply can’t compete against people who do use either of these two techniques.
Edit: Yes, if you click infinitely you don’t move at all. There is no 20 cps cap. There is around a 15 cps cap if you miss attacks in 1.8+. 1.7 doesn’t have this mechanic that attempts, but fails, to fix this issue.
Edit 2: The new combat mechanics fix this issue by not reducing velocity when you can’t click, hopefully jeb continues to release snapshots and eventually it makes its way into the game and people update. I’m for sure releasing bedwars/arenaPvP when the snapshots release into the full game.
Comment by -SpankoSan- at 08/01/2025 at 03:56 UTC
1 upvotes, 0 direct replies
i dominated back in 2022 averaging 7 cps maybe 8-9 when warmed up
Comment by [deleted] at 23/10/2020 at 10:02 UTC
1 upvotes, 0 direct replies
Your aim and movement are WAY more important then cps. Me and my 5cps, with my aim and 150ping, makes me able to rail nearly everyone in pvp encounters.
Comment by fishyzu at 23/10/2020 at 12:15 UTC
1 upvotes, 0 direct replies
Look up "Telly" on YouTube. He is the perfect example of why cps matters
Comment by [deleted] at 23/10/2020 at 12:26 UTC
1 upvotes, 0 direct replies
CPS Is way more important for building. Lots of bridging techniques (breezily, moonwalk, godbridge, etc.) will not work unless you can click at around 12-13 CPS. Especially for block clutches, if you can click faster, you can place more blocks and extend further.
Comment by Senior-Resident-1592 at 23/10/2020 at 17:49 UTC
1 upvotes, 0 direct replies
if you have good aim and strafing with 10cps, you can beat 20cps
Comment by Icey31 at 23/10/2020 at 22:03 UTC
1 upvotes, 0 direct replies
It barely matters, but what i think happens with the more cps you get, the less kb you and your opponent take, so key cps in my opinion is 10-12.
Comment by [deleted] at 23/10/2020 at 22:28 UTC
1 upvotes, 0 direct replies
It let's you get the first hit easier (I think) but as long as you rod your opponent to get the hit you will likely only need 6 cps max. Only other advantage is the less kb but that's only really considerable with like 15+ cps
Comment by [deleted] at 24/10/2020 at 23:47 UTC
1 upvotes, 1 direct replies
There is a half second invulnerability, but cps will give you a better chance of hitting it at the right time. Say you click 2 cps, but one could be at 100ms and the other could be at 800ms. Means you're losing 200 ms in which you could have hit. Sure you can time it well, but that's near impossible for a human. If you click every 50 ms, you'll get your hit registered way before, and get upwards kb, decreasing their range and leading to a combo, assuming your aim is on. If two players can both aim very well, the higher cps player will get the first hit and win.
Comment by randomuser445 at 25/10/2020 at 01:00 UTC
1 upvotes, 0 direct replies
i butterfly click 17cps. it helps me reduce kb, get way more hits on someone, and that’s pretty much it.
i use a combination of s tapping, strafing, and block hitting in almost all my pvp encounters whether it may be bw or duels. i win lots of my fights.
even when i single click 6-7cps, i still win about the same amount of fights but slightly less.
Comment by capcon128wastaken at 25/10/2020 at 04:07 UTC
1 upvotes, 0 direct replies
Get 10-12 and then focus aim/sprint reset
Comment by Dr_Joe_NH at 25/10/2020 at 06:01 UTC
1 upvotes, 0 direct replies
CPS doesn't matter... if you can time a hit after 500 ms perfectly. If you can't (i.e. everyone) then you hedge your bet by clicking more so you can hit right away after the half-sec delay.
Note: You're well off reaching 7 or 8, beyond that and it's diminishing returns. The 10+ CPS people use are most common in bridging.
Comment by sailor-x at 27/10/2020 at 11:02 UTC
1 upvotes, 0 direct replies
i get around 30 CPS and suck still so i dont think CPS matters
Comment by Ashdubh_2nd at 07/11/2020 at 20:23 UTC
1 upvotes, 0 direct replies
aim is better than cps, cps makes hit register faster making smoother combos and also reduces kb hence how ppl on germans servers that 0 kb somethimes timing if you can do it perfectly is good as it can usually allow your to aim better.
Also for carpel tunnel ahem i mean jitter clicking, butterfly click doesnt give CT as far as i know and isnt that tiring