Title : Dusk and the rebirth of 90's FPS games
Author: cyr4x3
Date : 16 March 2022
Tags : games
In the last few years there has been an attempt to resurrect that old-school
retro '90s way of making FPS games. Out of this new wave, some great and some
not so great games have emerged. From the top of my head, the ones that manage
to stand out from the crowd for me are HROT, Wrath: Aeon of Ruin, Cultic, Ion
Fury, Amid Evil and the one and only Dusk [^1]. The truth is that no modern
game other than Dusk has made me relive the feelings that playing Blood gave me
(and if you've played that good old game you know what feelings I'm refering
to).
Dusk is a homage to '90s classic shooters, while still giving a blow of fresh
air to the now growing retro FPS scene, including stupidly fun mechanics,
memorable levels and scenarios and creative enemies that make out for an
incredible game with a unique atmosphere that stands out by itself and not only
for being a love letter to yesteryear games.
The game is divided into three different episodes, each one with its own
atmosphere, mechanics and autenticity. Three different vibes, that, while
connected and forming a cohesive experience, differ enough to make the game
varied and break the monotony this kind of games seem always to fall into.
Dusk starts off with little explanation or context whatsoever. You're in a dark
room stuck on meat hooks when you here a voice that simply says "Kill him".
Yes, that him the voice's refering to is you.
The Facilities starts off by warning you about what's ahead of you: loads of
bullets and fire balls to dodge. One of the most memorable parts of this
episode (and probably of the game itself) is the beginning of the first level
of episode 2, "The Grainery", which portraits a large industrial facility used
to store grain. At the beginning of the level you find yourself in a huge
esplanade with the grainery at the end, from where dozens of fireballs are
coming at you while loads of soldiers are also shooting at you. Dusk offers no
time to relax.
The whole episode is filled with these "oh, fuck" moments combining them with
huge industrial buildings that make you feel really small and powerless. Like
really, the landscapes and outdoor levels in this episode are amazing. Some
great examples of this are levels 1 and 7 and the last part of level 6.
Although the setting of every level is distinct from one another, they all
share a common theme: industrial and military facilities (hence the name of the
episode). The last two levels, I must say, are an exception to this, as they're
set underground in some kind of ruins or mines or whatever. Also, level 7,
"Neobabel", seems to be set (at least in the beginning of the level) in some
kind of crazy sacred place with temples and that kind of stuff. But somehow all
this "exceptions" seem to fit alright with the overall theme of the episode.
One can clearly see that "The Facilities" has a much more ambitious approach,
as all the levels feel connected (which is something that didn't really happen
with the previous ones) and while playing through it it seems that a story is
being told and you aren't just shooting enemies around.
Episode 2 was the one that really caught my eye and made me realize how much I
loved this game and showed me its true potential and how good it really is.
The last episode offers a slightly darker perspective on the game.
Civvie 11's "Beneath Dusk" series
[^1]: It might be interesting to mention that out of the 6 games listed 2 of
them are still on early access and one of them doesn't even have a release
date yet.