2024-06-01 15:21:17-04:00 - Using Text Mapper for generating a map for a hexcrawl

Updated: 2024-06-02 09:18:18-04:00

I'm working with a neat application to generate random terrain called Text Mapper.

Text Mapper

I used the Alpine map generator to generate a 40x40 map.

Original 40x40 hex map

Here is a more zoomed in view:

Zoomed in view

It is called "Text" Mapper because it uses a text map format.

0101 mountain "mountain"
0102 swamp "swamp"
0103 hill "hill"
0104 forest "forest"
0201 empty pyramid "pyramid"
0202 tundra "tundra"
0203 coast "coast"
0204 empty house "house"
0301 woodland "woodland"
0302 wetland "wetland"
0303 plain "plain"
0304 sea "sea"
0401 hill tower "tower"
0402 sand house "house"
0403 jungle "jungle"
0501 mountain cave "cave"
0502 sand "sand"
0503 hill castle "castle"
0205-0103-0202-0303-0402 road
0101-0203 river
0401-0303-0403 border
include default.txt
license <text>Public Domain</text>

That map description produces the following map:

Text Mapper Example Output

That map is in the default style. The map I'm using is actually in the gnomeyland style:

Gnomeyland Map Style

Text Mapper produces a SVG file, which is easily converted to PNG or PDF with Inkscape.

Inkscape

Here's a picture of the 18x24 poster I got printed at Staples with the original map:

Poster

I’ve edited the map definition with emacs to tweak it a bit:

Tweaked map

I wanted a big forest in the north west, so I changed a bunch of hexes to forest. I turned the yellow desert south of that forest into an organge magically blasted wasteland, and tweaked the central mountains a bit, and got rid of the rest of the desert, what little there was, because I see this as being in a temperate zone.

Now I need to stock it: for each hex, come up with what is in the hex, write descriptions of the towns, etc. There are only 1600 hexes, so that shouldn't take long, right? 😏

There is actually a random generator for that, Hex Describe.

Hex Describe

It produces descriptions of the hexes for old school D&D, like this:

Hex HTML Describe output

It can produce either HTML or markdown, but you don't get the images in markdown output.

Here's an example:


  trees lying on the forest floor is a sign of regular wood gatherers.

The camp of 6 **bugbears** led by *Piercing Eyes* belonging to the

300; surprise on 1–5 in 6). They hunt these woods at night and like to
kill anybody that didn’t make it back to the village during daytime.

This is *Aberhampton*, a village of 200 **humans** (HD 1 AC 9 1d6 F1
MV 12 ML 7 XP 100). The grass covered longhouses are protected by 3

There is a small *manor house*. The manor house is a two story
building made of stone, with no windows on the ground floor and small,
arrow slits above, and a terrace up on the roof from which the
surrounding land can be surveyed. 「1000 silver coins. 2000 gold coins.
A map to 10 jewels hidden in a secret compartment in the dwarven forge


The **wizard** *Damián* (level 10) lives in the manor house. The
spells known are based on *The Book of the Dead* by Agrimach the
Necromancer: 1. *locate corpse*, *aura of fear*, *read magic*, 2.

shape shift*, *immunity to fire*, *animate dead*, 4. *poison*,

happens to own a book: 「*Understanding Dwarves*」. *Damián* is missing
a book. “*Baraa* (0907) absconded with it. Bring me back the book and
their head, and I’ll reward you with 500gp.”

Their second in command is the **knight** *Ammar* (level 8). 「An
orcish *mace* +1 marked with the runes of *Nergal*. A helmet with the
gilded face mask of **Tariq the Terrible* of *Erlechai** emanating an
aura of fear, reducing enemy morale by 1.」

They are served by two stewards. One is the **knight** *Fiorenza*
(level 5). 「The *amulet of the luck stealer* allows you to borrow luck
from a willing person near you: when rolling a d20, roll 2d20 and take
the higher result, but the next time they need to roll a d20 in a
similar situation, they roll 2d20 and take the lower result.」 The
other is the **magic user** *Aliénor* (level 4). The spells known are
based on *The Book of the Water Dragon* by Chana the Aquamancer: 1.

map to the 4 silver lockets worth 3000gp in the barrow of *Daileth*
(0304). A goblin assassin’s *dagger* +1 with grip covered by rats’
teeth and lizard skin.」

The local contact for the secret society of the *Grey Swarm of the
Tombs* is the **wizard** *Sitharthan* (level 4). The spells known are
based on *The Book of the Sea Hag* by Narga the Pirate Queen of the
South Seas: 1. *siren song*, *water walking*, 2. *long kiss*,

Swarm of the Tombs*」. They believe that true happiness means
renouncing the world, leaving your job, your family, your obligations.
Cultivated carelessness.


 *Wild Bear* (0203), dead or alive.

There is a temple dedicated to *Nergal*. The temple used to be a
hospice but now most of the building is abandoned and sealed. Should
the seal be broken, sickness and death awaits any trespassers.
Poisonous molds. Deadly gases. Rotting diseases and blindness. The
plague will return.

There are some tents outside the settlement and you can spot the

hound 「Sable」*). 20 **mercenaries** (HD 1 AC 4 1d6 F1 MV 12 ML 7 XP
100; chain, shield, short sword) are camped here, waiting for orders.
They are led by the mercenary captain **knight** *Züleyha* (level 3).
「An elven *long sword* +1 with elven runes naming its maker:

locals grind their teeth and clench their fists when they hear the
insults and sneers of the drunken mercenaries but they know all too
well that now is not the time to fight back.

「Battle Runnel」 flows through here. A rickety bridge has been built by
the locals.

「Old Gravel Road」 goes through here.

Unfortunately, I want to use this map with The Fantasy Trip, so I can't use Hex Describe directly. I did run it on my map just to see what it did, and it produced an HTML file that would have printed to a PDF file of 500 pages.

I guess I ought to look at the Hex Describe table definitions and see if I can adapt them to The Fantasy Trip.

The Fantasy Trip

Anyway, next I need to divide the map up into various areas, figure out what is in them in general, and then start stocking. I'll work out from around the large town near the shore on the south west portion of the map.