GM Badges

This page added to make it easy to paste and copy various badges to other wiki pages. The table is from Stuart Robertson’s blog post GM Merit Badges. The icons themselves are in turn based on Lorc’s 700+ RPG icons free for use available under a Creative Commons Attribution 3.0 Unported License.

GM Merit Badges

700+ RPG icons free for use

Creative Commons Attribution 3.0 Unported License

There’s a bit more explanation regarding my own preferences on 2011-08-22 Badges and a short list on My GM Badges.

2011-08-22 Badges

My GM Badges

+--------+--------------------------------+
| Badges |          Explanation           |
+--------+--------------------------------+
|        | My games are more of the       |
|        | Social, Fun and “*Beer &       |
|        | Pretzels*” style               |
|        | I play *By-The-Book* and       |
|        | “rule-zero” is not being used  |
|        | to alter existing rules        |
|        | Players characters *Death* is  |
|        | a likely event in my games     |
|        | I roll *Dice* in the open and  |
|        | don’t fudge the results in my  |
|        | games                          |
|        | My games include *Disturbing*  |
|        | content                        |
|        | My games focus on interesting  |
|        | characters and *Drama*         |
|        | Characters in my games are     |
|        | *Destined* for greatness, not  |
|        | random death                   |
|        | My games are *Gonzo* and can   |
|        | include a lot of strangeness   |
|        | My games rely on a lot of      |
|        | *Improvisation* rather than    |
|        | pre scripted content           |
|        | The GM is *In Charge* in my    |
|        | games and “rule-zero” is in    |
|        | effect                         |
|        | *Tactics* are an important     |
|        | part of my games               |
|        | My games focuses on            |
|        | *Exploration & Mystery*        |
|        | My games use a pre-made *Map*  |
|        | and pre scripted content       |
|        | Players in my game should be   |
|        | prepared to *Run* when the     |
|        | odds are against them          |
|        | There will be *Player vs       |
|        | Player* combat allowed in my   |
|        | games                          |
|        | I will *Mirror* back player    |
|        | ideas I think are interesting  |
|        | in the game                    |
|        | My game is primarily           |
|        | *Non-Combat* in nature         |
|        | My game focuses on *Player     |
|        | Skill* rather than character   |
|        | abilities                      |
|        | My games are *Safe* and you    |
|        | don’t need to worry about      |
|        | content or character death     |
|        | My games will be *Scary*       |
|        | My game has *Shared GMing*     |
|        | responsibility with the other  |
|        | players                        |
|        | My games will tell an          |
|        | interesting *Story*            |
|        | I frequently *Tinker* with the |
|        | rules of the game              |
+--------+--------------------------------+

/pics/gm_badges/beerpretzels.png

/pics/gm_badges/bythebook.png

/pics/gm_badges/characterdeath.png

/pics/gm_badges/dice.png

/pics/gm_badges/disturbing.png

/pics/gm_badges/drama.png

/pics/gm_badges/fate.png

/pics/gm_badges/gonzo.png

/pics/gm_badges/improv.png

/pics/gm_badges/incharge.png

/pics/gm_badges/tactics.png

/pics/gm_badges/mystery.png

/pics/gm_badges/map.png

/pics/gm_badges/run.png

/pics/gm_badges/pvp.png

/pics/gm_badges/mirror.png

/pics/gm_badges/non-combat.png

/pics/gm_badges/player-skill.png

/pics/gm_badges/safe.png

/pics/gm_badges/scary.png

/pics/gm_badges/shared.png

/pics/gm_badges/story.png

/pics/gm_badges/tinker.png