2023-11-19 Campaign building blocks

@enfors@ttrpg-hangout.social recently wondered about "important aspects of sandboxes that one can iterate over and add to."

I'm reminded of the term "Gygaxian Building Blocks". I think I first heard this phrase from @settembrini@rollenspiel.social in episode 1 of Zock Bock Radio, a mostly German, sometimes English podcast about role-playing games. "Gygaxian Building Blocks" are the things one can add individually to the rules and therefore everybody can participate in the game as a creator by writing spells, items, monsters, classes, and so on. These things stand on their own and aren't usually influenced by other such blocks. Adding them is easy. Conversely, the core game without the lists of spells, items, monsters and classes can be relatively short. It's a beautiful way of organizing the game.

episode 1

Zock Bock Radio

For a sandbox campaign, the things that have that same quality and which I'd call my "sandbox campaign building blocks" would be:

Spellcasters

Anyway, I think those are the things I am concerned about when I start a new campaign. As the campaign progresses, I find it easy to add just *one more thing* to one of the lists. 😄

If you have a blog post with a similar topic, let me know and I'll add a link!

​#RPG ​#Sandbox