2022-12-09 Map drawing and monster picking

I am not looking forward to setting up a laptop today so I’m blogging about writing adventures instead.

A while ago I wrote about the first third of adventure creation: offering three options to my players based on what’s going on in the setting, daydreaming about the people involved, looking up inspirational material on Wikipedia and in books, trying to pull it all together. 2022-12-04 Planescape is in your head

2022-12-04 Planescape is in your head

All right, we know what’s going to happen unless players interfere, and we know about the locations they can explore: a temple up in the mountains and a Grand Library on another plane.

At the monastery, there are not many rooms. This is where a monk and his four disciples live and train. A room for the monk and a hall to live, work, pray, and the rest happens outside. A larder, a fireplace, a spring. A porch. So all the important stuff is going to happen in the hall. No map is needed.

These are the people we care about, and the AD&D stats and abilities I care about:

My take is that these are all in or around the building and all we care about is whether the White Master of Dragons and Gwalchgwyn kill the demon or not. Demon fights like HD 10 and hits the monk’s AC -1 on an 11 and the paladin’s AC 1 on a 9. The paladin hits the demon with arrows on a 17. The monk hits the demon on a 19. The 3 fighters and 4 monks need all need a 20.

① Demon deals 3 damage to monk → 19 hp; everybody else misses. ② Demon deals 8 damage to the monk → 11 hp; everybody else misses. ③ Demon deals 9 damage to the monk → 2 hp; everybody else misses. ④ Demon deals 2 to the monk → 0 hp; paladin hits demon for 3 damage → 43 hp; fighter hits demon for 1 damage → 42 hp. ⑤ Demon deals 10 damage to the paladin → 43 hp; Fighter deals 5 to the demon → 37 hp. ⑥ Demon deals 5 damage to the paladin → 38 hp; everybody else misses. ⑦ Paladin hits for 2 → 35 hp. ⑧ Demons deals 6 → 32 hp. ⑨ Demon deals 5 → 27 hp. ⓪ Demon deals 5 → 22 hp. ① Demon deals 4 → 18 hp; paladin deals 2 → 33 hp; monk deals 6 → 27 hp. ② Demon deals 10 → 8 hp; paladin deals 7 → 20 hp. ③ Demon deals 8 → 0 hp.

It’s safe to say that after 13 minutes, when both White Master of the Dragons and Gwalchgwyn are dying, everybody runs.

I did forget to have the monk drink his *potion of extra healing* for 3d8+3 (+19 hp). I guess this would have bought them all a few rounds. It is possible for this fight to go the other way! Perfect. If the party gets involved, it might make a difference.

The Bas protector-spirit, a gnarly dwarf troll that came through the gate is a dancer, not a fighter. It does not get involved in the fight. As the demon assembles from its seven parts, the spirit starts the *dance of the planar seal*, preventing the demon from gating in reinforcements and also preventing the gate through which it entered from collapsing and that is all that Teiddwen needs to slip through to the Great Library – and the party with him. If they still want to do it. “Come now, friends! This gate will remain stable for at least half an hour. Don’t look back!”

OK, enough about the monastery. What about the Great Library?

Let’s start scribbling a map. I like maps. They provide a lot of material once they are done. But the they still need critters and tricks to make an adventure and I think I might be overdoing the map, here…

A sprawling map of rooms and library and magic themed rooms in black ink hand drawing in an A4 spiral book with no regard for the grid.

What do we have? Some area that opens up to the swamp, in ruins.

Here’s the table for the swamp. Roll 1d6, I guess. Make sure you roll for surprise. If the monsters surprise the party, they attack. If not, roll a reaction roll to see how they are doing. Let the players talk and see how it goes. Make a second roll, modified by the reaction bonus of the talking character if the party makes a point. There’s usually no need to do more reaction rolls.

What about the library? I rolled on Judd Karlman’s Tables for the Outlands for inspiration and got: modronist pilgrims, slaad egg care and refugees from a dying world… Hm.

Tables for the Outlands

I’m adding stats just in case; I don’t expect there to be fights inside the library.

Anyway. All of the above was my “write up” of the notes you see below.

Scrawled notes with a pen on graph paper, barely readable, some big lists, some small lists, but a lot of stuff recognisably the same as above: kobolds, troglodytes, manticore, and so on

Oh, and one more thing before I go.

Surely the players will want to look at some books. I have a library book title generator.

library book title generator

OK, enough! I need to think of a few notes to add to some of the rooms. 2022-12-10 Random treasure.

2022-12-10 Random treasure

​#RPG ​#Prep

Comments

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Beautiful map.

– ruprecht 2022-12-10 23:11 UTC

ruprecht

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Thanks! With my fear of empty space it has of course grown to fill the areas still open on the picture. 😅

– Alex 2022-12-10 23:16 UTC

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Interesting read, thanks! This is a complex encounter. I don’t think I’ve done anything so elaborate when GMing, so far.

I like to look at hand written notes, and I love how your map *disregards* the grid. Also, your notes somehow seem to demonstrate the beauty of the AD&D system ... hm, it’s hard to pin down ... 🤔

More thoughts about game prep: https://tabletop.social/@wandererbill/109499558028123468

https://tabletop.social/@wandererbill/109499558028123468

– Wanderer Bill 2022-12-12 07:54 UTC

Wanderer Bill

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Maybe it’s hard to pin down because it’s hard to see. 😀

– Alex 2022-12-12 21:19 UTC