2022-03-20 A mini-setting to start your Halberts campaign

Sitting at the table after having eaten dinner. Claudia reads the newspaper, I try to forget what I’ve read in the newspaper.

Halberts is the English translation of Helmbarten, a Fantasy Traveller role-playing game. “Fantasy” means it has magic and no guns, “Traveller” means it uses 2d6, random character creation, and no gaining of levels once play begins. Your attributes and skills are as good as they are ever going to be.

Halberts

Helmbarten

If you can read German, the Helmbarten Character Generator can generate a mini-setting for you. I’ve taken such a mini-setting, translated the result to English, reworked it as I ran it for two sessions and saw no reason to change anything after the third session. I guess it’s as good as it’s ever going to be.

Helmbarten Character Generator

Maybe it’s an interesting starting point for you? If you’ve curious about the game and you’d like to see how I run it, there’s now a 14 page PDF to get you started. It’s not complete, you’ll have to add stuff for sure, and the longer you play, the more you’ll have to add. But then it’ll be your setting and you’ll have used Altenstein as a jumping off point. If you do, I’d love to hear about it. Let me know!

This is a setting for a short campaign of Halberts. The rules suggest the following setup: a dozen people, in three secret societies, three castles, three temples, three magic school, each of them with names and headquarters, each of the people and organisations want three things each, and offer three rewards. – Altenstein PDF
This page is for our short Helmbarten/Halberts game. – Intro notes for players, links to session reports

Altenstein PDF

Intro notes for players, links to session reports

If you write your own notes for a Fantasy Traveller game, irrespective of what rules you use exactly, I’d love to hear about it, too.

​#RPG ​#Traveller ​#2d6 ​#Halberts ​#Altenstein

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Some interesting blog posts:

Compared to later feudal settings, the setting’s built-in political geography scales more organically to match the widening scope of classic campaigns, without requiring the GM to prep more than is needed at any time. Merovingian political structures make it easy to start hinting at high-level faction stuff at level 1 if you want to, or to add those things in on the fly at higher levels without doing violence to the logic of structures you’ve already built. Oh, and remember that wise, common advice to start a hexcrawl campaign with just three hexes and then build out if you need more? Not only would that work in a Merovingian-inspired setting, it would work *particularly* well. – Early Merovingian Gaul/France: A Great Alternative Template for a 'Vanilla' Fantasy Sandbox Setting
Who were those office-holders? Rulers typically appointed a Count to oversee a *civitas*. Above a Count, a Duke might be given authority over a region, consisting of a group of multiple *civitates*. Altogether, these would make up your kingdom. But there was just one “Merovingian realm” – one of the more curious aspects of Merovingian history is the profound fragmentation of Merovingian territory across “Francia”. – The Merovingian Sandbox (continued): the CIVITAS-centered campaign setting

Early Merovingian Gaul/France: A Great Alternative Template for a 'Vanilla' Fantasy Sandbox Setting

The Merovingian Sandbox (continued): the CIVITAS-centered campaign setting

– Alex 2022-06-03 14:41 UTC