2020-02-07 Transparency at the table

Yesterday, @hardcorenarrativist posted a link to Good Faith and RPGs by @paulbeakley.

@hardcorenarrativist

Good Faith and RPGs

@paulbeakley

I find these ideas have shown up in my games as well ever since I moved away from D&D 3.5 and the play style I upheld back then. When I decided to no longer play „rules as written“ and read about making rulings at the table, together with the players, about rolling in the open, asking players for flashbacks and ideas – I slowly started to realize that I didn’t need rules to protect me from people I didn’t want to game with anyway. Rules don’t substitute for social skills. And I think my game got better for it.

As for the players… I ended the campaign which I didn’t enjoy and started new campaigns that had less rules than D&D 3.5 back then, no more character building, and with that I lost all but two players; but I found new players and I’m still happy, so you might say that I agree with the self-selection element mentioned by Paul Beakley: if you remove the things you don’t like and are honest about the things you do like, like-minded individuals will show up at the table (eventually).

I don’t know much about other people’s games, and I currently have just have one game going where I run a B/X derived D&D, but I’m also a player a 5E game where DM Peter rolls in the open and we often discuss the direction the campaign is taking, our character goals, what we like as players, and so on. Neither Peter nor I fudge rolls, nor do we change encounters during the session or play mind reading games with our players.

I can’t imagine playing in a confrontational game. I am reminded of a one shot where we were trapped in some sort of magical field being hunted by an undead creature and we spent the whole session running and trying this or that and when we finally decided that this was stupid and let the undead creature reach us our characters died. And then the referee was incredulous: “Why did you do that‽” Too bad I wasn’t as immersed in role-playing games back then or I would have told him that his game was shit. Or preferably, much earlier: “Uh, I don’t really know what we’re doing here. Can we move on from this scene? It’s frustrating.”

Anyway, today I saw Noisms’ post, Transparent DMing. I like the structure of the post and would like to go through the same points, explaining how I run my games.

Transparent DMing

rulings

​#Indie ​#Old School ​#RPG

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Two years later:

… if we use the language of judges and laws, it comes across as authoritarian; but we could also use the language of oral history to explain what we are seeing. We are a group of people with our play culture, and this play culture is encoded in the stories of our common past that we tell each other, about our past adventures, our past campaigns, and thus a body of explanations emerges: this is how we want the game to be played. – 2022-01-13 Referee authority

2022-01-13 Referee authority

– Alex 2022-01-13 23:27 UTC