I was [recently](2019-02-22_I'm_not_an_Expert) thinking about Hex Describe again. There, I needed a way to generate magic items. In addition to that, I wanted the generated items to be *my* magic items – the kind I’d happily hand out in my campaign. And so I wrote random tables to generate them. But now I have the problem that I can’t really print the tables on my blog. The look like this:
;magic item 1,A [potion]. 1,A [scroll]. 1,[magic weapon] 1,[magic armour] 1,[wondrous item] ;magic weapon 5,[magic weapon for magic user] 10,An elven *long sword* +1 with [elven inscription] 5,An elven *long bow* +1. 5,A dwarven *short sword* +2 with [dwarven inscription] 2,A dwarven *crossbow* +2. 2,A goblin assassin’s black iron *crossbow* +1, decorated with the seven heads of Set. 1,A goblin assassin’s *short bow* +1 with plenty of notches along its side. 1,An orcish *zweihänder* +1/+3 vs. city dwellers, in the [orc sword tradition].
And on an on... So I’ve done something else. There’s a way to use *Hex Describe* without a map. The output is HTML but it was easy to convert that back to Markdown for posting on this site. And thus, 100 example magic items. 🙂
1. A prayer of *safety* (transports the reader and up to ten targets back to the last temple the reader entered).
2. A scroll of *fire ball* (6d6, save vs. spells for half).
3. A potion of *healing* (1d6+1, rose, smelling like rotten eggs).
4. A potion of *silver tongue* (1h, everybody who hears your voice must save vs. spells or be *charmed*, rose).
5. The *ring of the tengu*, summons the tengu *Halberd of Terrible Endings*, always willing to talk and offer advice (HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying); the ring’s magic is lost when the tengu is killed.
6. A *horn of the tengus* (summons 3 **tengus** led by the master swordsman *Spear of Terrible Endings*: HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying: HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying; when killed, they are released from their bond to the horn).
7. A potion of *fire resistance* (1h, foamy green, smelling like pee).
8. A map to 5 jewels hidden in a secret compartment in the dwarven forge *Grimmfather*.
9. A potion of *silver tongue* (1h, everybody who hears your voice must save vs. spells or be *charmed*, foamy orange).
10. A potion of *flying* (1h, dark orange, smelling like the sea).
11. A potion of *fire resistance* (1h, dark red, smelling like smoke).
12. A potion of *fire belching* (20min, 3d6, save vs. dragon breath for half, foamy rose).
13. An elven *long bow* +1.
14. An orcish *mace* +1 with the orcish runes of dominance and power.
15. A scroll of *fog* (1km, within 10min, for 1h, visibility 10ft).
16. A potion of *silver tongue* (1h, everybody who hears your voice must save vs. spells or be *charmed*, foamy rose).
17. A *golden necklace* +2 dedicated to Mitra.
18. An orcish *mace* +1 marked with the runes of Hel.
19. The *staff of the minotaur*, summons the minotaur *Spririt Guide*, always willing to talk and offer advice (HD 6 AC 6 2d6 F6 MV 12; *mesmerize* any listeners at will, i.e. listeners must save vs. spells or cease all hostilities and speak nothing but the truth; immune to *sleep* and *charm*); the staff’s magic is lost when the minotaur is killed.
20. A dwarven *shield* +2 with dwarven runes naming its maker: *Alrún Ironsmasher* of *Old Grind*.
21. A *living silver tatoo* +1 dedicated to Thor.
22. A map to the hidden ancestral shrine of *Tórunn Platebearer* (in a nearby location) with the promise of 2000 gold coins to be found.
23. An *amulet of shape changing*, blessed by Loki (horse, allows you to ride).
24. A map to the hidden ancestral shrine of *Star Life* (in a nearby location) with the promise of 3000 gold coins to be found.
25. The two handed *Icekiller* +3, forged by the frost giant *Winter’s Bone* in Jotunheim; when the blade is drawn, snow flakes form; when it is stuck into water, a layer of ice forms (10ft); when left unsheathed, a glacier will eventually form.
26. A scroll of *unlocking doors* (unlocks and unbars a door up to 2m wide).
27. An elven *dagger* +1 with elven runes in memory of **Fir Strong**.
28. A *ring of the bully* which allows you to shove anybody and anything within 60ft, and if this puts your victim in harm’s way then they must save vs. death or suffer the consequence.
29. A potion of *fire belching* (20min, 3d6, save vs. dragon breath for half, foamy purple, smelling like mango).
30. A potion of *flying* (1h, sparkling rose).
31. A scroll of *fire ball* (6d6, save vs. spells for half).
32. A scroll of *fire ball* (6d6, save vs. spells for half).
33. A *ring of the bully* which allows you to shove anybody and anything within 60ft, and if this puts your victim in harm’s way then they must save vs. death or suffer the consequence.
34. A potion of *fire resistance* (1h, red, silvery flakes).
35. A dwarven *short sword* +2 with dwarven runes naming its maker: *Milja Shieldfriend* of *Grimmlight*.
36. An elven *long sword* +1 with elven runes naming its owner: *Lush Flower*.
37. A *ring of the bully* which allows you to shove anybody and anything within 60ft, and if this puts your victim in harm’s way then they must save vs. death or suffer the consequence.
38. A *crystal of starlight* (60ft).
39. A map to the hidden crypt of *Kali the Terrible* of *Trazadan* (in a nearby location) with the promise of 5000 gold coins to be found.
40. A *compass of hell*, blessed by Hel (it has two pointers: one points to the nearest danger, the other to the nearest safe place).
41. A potion of *fire belching* (20min, 3d6, save vs. dragon breath for half, light blue).
42. A *diadem of the slaver* (when targeted by a spell, it is redirected to a person within 10ft if you save vs. spells).
43. A *ring of invisibility* which turns you invisible until you attempt to harm somebody.
44. A suit of elven *plate armour* +1 with elven runes naming its maker: *Snow Valley*.
45. A potion of *strength* (20min, strength 18, sparkling orange).
46. A scroll of *crashing gates* (destroy one door up to 20m wide).
47. A pair of *gloves of strength* (strength 18).
48. A scroll of *live burial* (60ft, the earth opens up underneath a person, save vs. death to avoid getting pulled into the depths to certain death).
49. An elven *long sword* +1 with elven runes naming its maker: *Fox Light*.
50. A suit of dwarven *plate armour* +2 with dwarven runes commemorating the slaying of the white dragon *Cold End the Sleeper*.
51. An elven *long sword* +1 with elven runes in memory of **Fir Father**.
52. A *compass of hell*, blessed by Hel (it has two pointers: one points to the nearest danger, the other to the nearest safe place).
53. A pair of *nightvision goggles* (60ft).
54. A dwarven *short sword* +2 with dwarven runes naming its maker: *Hori Ironeater* of *High Grimm*.
55. The long sword *Moonfire* +1/+3 vs. lycanthropes, inscribed with silver runes of death and banishment, forged by the high inquisitors of *Merlen*.
56. A map to the hidden crypt of Old *Thyia* of *Ouria* (in a nearby location) with the promise of 11000 gold coins to be found.
57. An *elven cloak* (5 in 6 chance of hiding in the wilderness using magic camouflage when standing still).
58. A suit of dwarven *plate armour cold resistance* +1 made with scales of the white dragon *Snow End the Sleeper*, forged by *Arna Swordmaker* of *Moon*.
59. An *amulet of shape changing*, blessed by Loki (sea lion, allows you to swim).
60. A *flying carpet* (four people).
61. A suit of elven *plate armour* +1 with elven runes naming its maker: *Star Light*.
62. A potion of *cold resistance* (1h, deep blue).
63. A scroll of *moving ice* (grow an ice bridge up to 30m long from existing snow or ice).
64. A potion of *fire belching* (20min, 3d6, save vs. dragon breath for half, foamy rose, smelling like vomit).
65. A goblin assassin’s *short bow* +1 with plenty of notches along its side.
66. An elven *long bow* +1.
67. A map to 4 jewels hidden in a secret compartment in the dwarven forge *Great Hammer*.
68. A potion of *flying* (1h, sparkling green, smelling like smoke).
69. A *compass of hell*, blessed by Hel (it has two pointers: one points to the nearest danger, the other to the nearest safe place).
70. A map to the hidden ancestral shrine of *Fróia Plateeater* (in a nearby location) with the promise of 6000 gold coins to be found.
71. A *diadem of the slaver* (when targeted by a spell, it is redirected to a person within 10ft if you save vs. spells).
72. A potion of *fire resistance* (1h, deep green).
73. A potion of *flying* (1h, foamy blue).
74. A potion of *flying* (1h, light purple, smelling like tree resin).
75. A scroll of *moving ice* (grow an ice bridge up to 30m long from existing snow or ice).
76. A scroll of *crashing gates* (destroy one door up to 20m wide).
77. A suit of dwarven *plate armour* +2 with dwarven runes commemorating the slaying of the red dragon *Hot Despair the Eternal*.
78. A *helmet of the bull*, grants an extra attack when charging into a fight on a hit, an opponent no larger than yourself is thrown to the ground such that your allies get a +4 to attack them.
79. A scroll of *live burial* (60ft, the earth opens up underneath a person, save vs. death to avoid getting pulled into the depths to certain death).
80. The *ring of the tengu*, summons the tengu *Blade of Terrible Endings*, always willing to talk and offer advice (HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying); the ring’s magic is lost when the tengu is killed.
81. The *necklace of dharma* allows you to borrow actions from your future self: act twice this round to do what needs to be done but skip the next round.
82. A potion of *cold resistance* (1h, light green).
83. A suit of elven *plate armour of fire resistance* +1 made with scales of the red dragon *Fire End the Eternal*, forged by *Star Heart*.
84. A scroll of *fire ball* (6d6, save vs. spells for half).
85. A suit of dwarven *plate armour* +2 with dwarven runes naming its maker: *Sólva Shieldmaker* of *Hammer*.
86. A map to 7 jewels hidden in a secret compartment in the dwarven forge *High Grimm*.
87. An elven *long sword* +1 with elven runes naming its owner: *Eagle Life*.
88. A potion of *fire resistance* (1h, green, black residue, smelling like vomit).
89. A suit of elven *plate armour* +1 with elven runes in memory of **Trunk Forest**.
90. The dagger *Heart Eater* +1/+3 vs. humans, with etchings on its blade showing a human sacrifice.
91. A potion of *fire belching* (20min, 3d6, save vs. dragon breath for half, sparkling green).
92. A dwarven *short sword* +2 with dwarven runes naming the owner: *Mjothin Shieldmaker* of *Thunderfather*.
93. A scroll of *bashing walls* (punch a hole 20m wide and deep into anything made of wood, earth or stone; living things, textiles, leather, metal, and all that are not affected).
94. A dwarven *shield* +2 with dwarven runes commemorating the slaying of the red dragon *Ash Death of the Mountain*.
95. A *golden necklace* +2 dedicated to Mitra.
96. A prayer of *summoning* (the **troll** Sickness, from Ejudnir, Hel’s hall in Niflheim: HD 6+1 AC 4 1d6/1d6/1d10 F6 MV 12; regenerate when slain unless burned or dissolved in acid).
97. A *crystal of starlight* (60ft).
98. A map to the hidden ancestral shrine of *Hergrímur Steelfriend* (in a nearby location) with the promise of 3000 gold coins to be found.
99. A map to the hidden ancestral shrine of *Lush Sea* (in a nearby location) with the promise of 4000 gold coins to be found.
100. A prayer of *safety* (transports the reader and up to ten targets back to the last temple the reader entered).
#RPG #Old School #Treasure