2019-02-06 Zak Smith
I’m listening to episode 35 of We Eat Art, a podcast featuring an interview with contemporary artists. This episode is about one of the hosts, Zak Smith, who also does D&D with Pornstars.
episode 35
We Eat Art
D&D with Pornstars
I really should do a recommended reading list of all his blog posts I like. The ones I like the best are about both art and role-playing games.
Here are some posts of his I linked to from my Mastodon account over the last two three or four months:
- D30 Ways To Be The Worst Critic In The History Of The World belongs to the series Art History For D&D People
- «enjoy the privilege of being unprofessional as long as you can hold onto it» – Stay Unprofessional
- RPGs and art, again. The spectre of degenerate art. Book burning and RPGs. Nazis. We still have to think moral panics through? Roleplaying Games As Degenerate Art
- An Art Lesson From the Late Goblin King: “If you want more Bowie-sexy and less cleavage-sexy in your game art, ask for it and blame art directors if they don’t give it to you”
- An excellent essay by Zak on what the OSR is about. The term he uses is “tactical transparency” and it makes a lot of sense to me: «Tactical transparency is the degree to which a common-sense idea that would be effective in the “real” situation that the game-fiction mimics would also be effective in the game.» The rest of the blog post explains what is meant and I enjoyed reading it. – Drunk, Prone & On Fire (Tactical Transparency)
- «You know what mechanics are interesting in games? The ones where you have to do things fast, and... The ones where a partial result means something.» – Here's Some Advanced RPG Theory For You
- «The game’s about what the rules are about—the more rules a given subject takes up, the more the game is going to be about that, the less space a subject takes up in the rules, the less it’ll be about that» – StoryGame Design is (Often) The Opposite of OSR Design
D30 Ways To Be The Worst Critic In The History Of The World
Art History For D&D People
Stay Unprofessional
Roleplaying Games As Degenerate Art
An Art Lesson From the Late Goblin King
Drunk, Prone & On Fire (Tactical Transparency)
Here's Some Advanced RPG Theory For You
StoryGame Design is (Often) The Opposite of OSR Design
#Art #Podcast
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Update: 2019-02-11 More Zak Smith.
2019-02-11 More Zak Smith
– Alex Schroeder 2019-02-11