2018-12-22 More random tables
Writing tables for Hex Describe. Added treasure for hobgoblins and orcs. Now I need a bunch of magic items but I don’t want to copy stuff from a book. So it’ll be all: how much can I remember? How much can I invent? And will it be any good‽
Hex Describe
Right now I’m not providing the value of gems and jewelry. Perhaps I should?
I like the summoning scrolls.
There are currently no tables for magic weapons, magic armour and wondrous items. Still need to do these.
The table driven construction makes it hard to create comma separated lists at the moment. That’s why treasure is simply “a thing. a thing. a thing.” instead of “a thing, a thing, and a thing.”
Hobgoblin Treasure
- 400 platinum coins.
- 6 gems.
- 4000 silver coins.
- 1000 silver coins. 4 jewelry.
- 500 platinum coins.
Orc Treasure
- 6 gems.
- 5 jewelry. A potion of *flying* (1h, orange, black residue).
- 1 jewelry. A potion of *strength* (20min, strength 18, blue).
- A prayer of *protection of the moon* (8h, prevents were-creatures from approaching).
- 8000 gold coins. A scroll of *crashing gates* (destroy one door up to 20m wide).
- 6000 gold coins. 4 gems. 6 jewelry. A prayer of *summoning* (the **vulture demon** Pestilence, from Sandstein, Pazuzu’s tower in Vanaheim: HD 8+1 AC 5 1d4/1d4/1d6/1d6/1d8 MV 18 ML 11; flying; only harmed by magic or magic weapons).
- 6000 gold coins.
Potions
- potion of *flying* (1h, sparkling red)
- potion of *fire belching* (20min, 3d6, save vs. dragon breath for half, rose, silvery flakes)
- potion of *invisibility* (20min, no attacks, dark green)
- potion of *cold resistance* (1h, foamy green)
- potion of *fire belching* (20min, 3d6, save vs. dragon breath for half, dark orange)
- potion of *healing* (1d6+1, sparkling rose, smelling like vomit)
- potion of *strength* (20min, strength 18, green, silvery flakes, smelling like passion fruit)
Scrolls
- scroll of *fire ball* (6d6, save vs. spells for half)
- scroll of *fire ball* (6d6, save vs. spells for half)
- scroll of *bashing walls* (punch a hole 20m wide and deep into anything made of wood, earth or stone)
- prayer of *protection of the moon* (8h, prevents were-creatures from approaching)
- prayer of *summoning* (the **hunter general** Strength, from Unugal, Marduk’s hall in Midgard: HD 6+1 AC 7 1d6 F6 MV 12; leading a *hundertschaft*, one hundred **light infantery**: HD 1 AC 7 1d6 MV 12 ML 10)
- scroll of *crashing gates* (destroy one door up to 20m wide)
- prayer of *summoning* (the **minotaur** Spririt Guide, from Eldivatn, Mitra’s hall in Muspelheim: HD 6 AC 6 2d6 MV 12; *mesmerize* any listeners at will, i.e. listeners must save vs. spells or cease all hostilities and speak nothing but the truth; immune to *sleep* and *charm*)
#RPG #Old School #Hex Describe