I think I need a list of new monsters. I liked how *Avatar: The Last Airbender* used two animal names, smashed together, to generate new monsters. Perhaps that’s the way forward. It would also make sure that I get idiosyncratic monsters for a world that’s entirely mine and doesn’t immediately look like Ancient Greece as we all know it (I’m sure it was far more variable back then), and it doesn’t look like D&D, either.
I guess I just love looking at art galleries like these:
I could repurpose some of the pictures I drew and add more. I noticed that without such a project, I just don’t sit down to draw anymore.
My monster gallery from 2015 to 2017. Good times!
#Monsters
(Please contact me if you want to remove your comment.)
⁂
That gallery makes me think of Hellboy for some reason. Great style.
I think that one huge advantage for using cliche monsters is that they are so well known, that they kinda stay in the background and don’t detract from the plot. You don’t have to spend too much time describing them, and the players are not tempted to spend time researching their behavior, origin, life cycle, etc. — as I would be with original monsters. Of course it’s nice to have that for a boss or some other important monster in the game, but not all the time.
On the other hand, I can see how such a world-building exercise, coming up with new creatures, inventing the dependencies between them, shaping the whole ecology of a fake world could be very interesting.
– RadomirDopieralski 2018-02-05 16:37 UTC
---
Cool, I was right! http://hiziri-pro.tumblr.com/post/162744714643/is-mike-mignola-hellboy-creator-an-inspiration
http://hiziri-pro.tumblr.com/post/162744714643/is-mike-mignola-hellboy-creator-an-inspiration
– RadomirDopieralski 2018-02-05 16:39 UTC
---
I never looked at Hellboy, but I definitely like the style!
– Alex Schroeder 2018-02-05 21:46 UTC