I have been posting about my Boring Monster Manual on Google+ using the #monstermanual hashtag. Here’s a longer post I recently made. Feel free to join the discussion on G+, or here.
Let me now come to the boss monsters with many attacks, like squids and octopuses. What is good about *squids and octopuses* is that they have *many attacks*. If they have 6HD, 8 attacks, and AC 7 then you could also think of them as a bunch of low level minions attacking. The only difference is that they have pooled their hit dice and that they are better at hitting you. They are only a real challenge if the number of arms is significantly higher than the number of people in your party. If your party is four people, then a giant cephalopod is dangerous. If your party is twenty people, then you need five of them – or they’re still no good. That is the first challenge.
The second challenge is fighting on the ocean. Giant squid and octopuses can attack and damage a ship directly instead of fighting sailors, but consider what this leads to: player characters have nowhere to run, have nobody to parlay with, and if they lose the fight, they will all drown in their armour. You need to think of ways to make this part of a good adventure. Is your party up for an underwater adventure? Is it plausible to assume that characters will survive a shipwreck? I’m not so sure. That is why I personally like to use squids and octopuses in *underwater adventures*: the party is already underwater.
https://alexschroeder.ch/pics/16117940957_2a1cb1ed31_c.jpg
It’s from this blog post where I discuss the question “If you use monster books, or even monsters from blog posts, what does your workflow look like?”
Anyway, all of these thoughts because of a new entry in my “boring monster manual”: Squid, Giant.
What are your thoughts on using multi-attack monsters in D&D? Also, feel free to go back to the old Carcass Creeper or Carrion Crawler entry.
Carcass Creeper or Carrion Crawler entry
#RPG