2017-08-12 Zak on Games

Zak wrote a blog post StoryGame Design is (Often) The Opposite of OSR Design where he goes into the differences of the Old School Renaissance and Narrative Design. I’m not sure how easy it is to read if you don’t like the Old School Renaissance, but since I like many different games, I don’t mind. And within this outer framing device, I find the post has an excellent set of refutations for various comments about the games I like that I’ve seen – or opinions I’ve had myself, often describing two different approaches to the various statements he picked.

StoryGame Design is (Often) The Opposite of OSR Design

I need to remember this!

The post is long. The points are good. You can come back later and read more. Just scroll until you see a point that speaks to you and read what Zak has to say, think where you stand on the subject, do you agree, disagree, why? I like this process.

​#RPG

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Please note 2019-02-11 More Zak Smith.

2019-02-11 More Zak Smith

– Alex Schroeder 2019-02-19 07:02 UTC