With my renewed interest in Traveller comes a new blog, Tales to Astound!
Some samples!
«And I type all this up to say–the game was written and designed to play this easy, fast, and loose play–and you can play this way too. No long, detailed introduction from the Referee about politics that the Player Characters can’t influence anyway. No thoughtfully pre-planned adventure the Player Characters are supposed to follow. No expectations of what the Players will do.» – An Improvised Classic Traveller Convention Game
An Improvised Classic Traveller Convention Game
«Why van Rijn, let alone anyone, would be hauling around whisky between the stars and assume to make a profit is insane, of course. But that’s exactly what the trade rules in *Traveller* model.» (Comes with some interesting quotes from books that are said to have inspired Marc Miller as he wrote Traveller in 1977 and 1981.) – TRAVELLER and “Hard Science Fiction” — I don’t think so…
TRAVELLER and “Hard Science Fiction” — I don’t think so…
«It really reinforces the nature of the Referee as impartial judge, the dice as oracles, and the rolls not as “skill rolls” but as impartial tools to determine outcomes. The point of the roll is not to see “How well the character did,” but to see what happened when the character did something, which in turn leads to the character having to do the next thing, based on the outcome of the roll.» – TRAVELLER: Out of the Box-An Approach to Refereeing and Throws in Original Traveller (Part I)
TRAVELLER: Out of the Box-An Approach to Refereeing and Throws in Original Traveller (Part I)
«It has long been noted that the Classic Traveller does not have a unified task resolution system. Instead it has an ad hoc system of Throws, with different Throws for different skills, and many of the rolls left without any sort of specific procedure or definition. For many, many people this is a problem. People want to know how the game works in a simple, consistent manner.» – TRAVELLER: Out of the Box–An Approach to Refereeing and Throws in Original Traveller (Part II)
TRAVELLER: Out of the Box–An Approach to Refereeing and Throws in Original Traveller (Part II)
«The dense layer of procedural generation of Worlds, Encounters (NPCs, Animals, Legal, Patron), Encounter Range, and NPC Reaction lets me generate content on the fly and help me come up with new ideas, locals, and situations I would never come up with on my own.» – My Favorite SF RPG…
#RPG #Traveller