Remember the monster manual I’ve been working on? The current status is not so bad:
Ape, Giant … Basilisk … Bear … Bee, Giant … Beetle, Giant Boar … Bugbear … Cat, Large … Centaur … Centipede, Giant … Chimera … Crab, Giant … Creeper … Crocodile … Doppelgänger … Dragon … Dwarf (NPC) … Elephant … Elf (NPC) … Ettin … Gargoyle … Ghoul … Giant … Gnoll … Gnome … Goblin … Golem … Gorgon … Gryphon … Halfling (NPC) … Harpy … Hellhound … Hobgoblin … Horse … Human … Hydra … Ifrit … Invisible Stalker … Jinni … Lamprey, Giant Psychic … Lizard, Giant … Lizard, People … Lycanthrope … Manticore … Marid … Medusa … Minotaur … Mummy … Weasel, Giant … Worm, Giant
Basically it’s good enough for me to take the booklet and use it at the table. I’ve already noticed a few things.
1. The ghoul fear attack is weird and doesn’t work as intended. As I was using ghouls in a recent encounter, they just jumped the party and fought in melee.
2. I need hags and shamans and other magic users with a bunch of interesting spells as monsters.
3. While writing the book I’ve started to wonder whether I should just move away from the tricky calculation of monster XP back to the very old 100XP/HD. Sure, suddenly we’re back to gaining levels by killing 20 orcs. But is that such a problem? I don’t think so. Determining what counts as a special ability and what does not is boring.
#RPG #Old School #Monsters