2016-10-15 Common House Rules
Dave Baymiller presents his house rules for common situations on Google+ and asks for how we do this. Here’s what I said:
on Google+
- Climbing*: anybody can climb without armor if there are good handholds. Otherwise, only thieves using their thieving ability (I use 1d6 with numbers similar to Hear Noise).
- Disguises*: anybody can disguise themselves. The particular situations he listed have never come up in my game, so no rulings. I’d probably simply use a Reaction Check. Neutral = Suspicious. Positive = They fall for it.
- Interrogation*: we just talk at the table for a bit, no dice rolling. If trust is required, I let them make a Reaction Check. Positive = they trust you to help them out and are ready to make deals.
- Languages*: the common tongue for anybody, a few basic words for elves and dwarves as per the book, an extra language per Int bonus, to be picked whenever it’s convenient. A kind of Schrödinger language slots: you don’t know which languages the character knows until you look. 😄
- Swimming*: anybody can swim without armor. With armor, save vs. death every round or drown.
- Torture*: I ask the players what they want to hear. Then I say that this is exactly what their victim is saying after the maltreatment. And if they want to go into the details, I tell them I don’t want to hear about it. Ugh!
- Scars*: I use a Death & Dismemberment table with limb loss and one particular entry that has the loss of eyes, ears, nose, teeth… We don’t have simple scars.
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