I was wondering about non-player character treasure, on Google+. I like rolling on a table and I might say stuff like “this magic user is so powerful, I’ll just use the Vampire treasure type”. What else might I look into?
I knew about the treasure table in the Dungeon Masters Guide but I remember them resulting in a very different mix of magic items than has been common in my campaign.
So here’s my table.
This is stuff for a fighter that’s part of a non-player party, the leader of a few men. Armor appropriate to stature. This is what fighter levels usually mean in my campaign, and the bonus for the treasure table below.
+-------+-------+--------------------------------+ | Level | Bonus | Role | +-------+-------+--------------------------------+ | 1 | +0 | guards, bandits | | 3 | +2 | veterans, village heroes, | | | | sergeants, squad commanders, | | | | leading ten men-at-arms | | 5 | +4 | town leaders, captains, | | | | company commanders, leading a | | | | unit of a hundred men-at-arms | | 7 | +6 | lieutenants, | | | | second-in-commands | | 9 | +8 | rulers of a castle, of a hex, | | | | of a tribe, barons | +-------+-------+--------------------------------+
In the treasure table below, horses and chariots are all found only outside a dungeon, obviously.
+-----+--------------------------------+--------------------------------+ | 1d6 | Equipment | Treasure | +-----+--------------------------------+--------------------------------+ | 1 | Poor: chain, spear | 1d4×10 gold | | 2 | Solid: plate, shield, helmet, | 1d6×10 gold | | | sword | | | 3 | Rich: as above plus lance, | 1d10×10 gold | | | horse | | | 4 | Noble: as above plus barding | 3d6×10 gold | | 5 | Loot: as above plus bow | 3d6×10 gold, 1d4 gems | | 6 | Benefactor: as above but with | 3d6×10 gold, 1d6 gems | | | elven sword +1 | | | 7 | Aide: as above but with elven | 3d6×10 gold, 2d6 gems | | | lance +1 | | | 8 | Elf Friend: as above but with | 3d6×10 gold, 2d6 gems, 1d4 | | | elven bow +1 | jewelry | | 9 | Ruler: as above plus special | 5d6×10 gold, 2d6 gems, 1d6 | | | item (see below) | jewelry | | 10 | Lord: as above but with a set | 5d6×10 gold, 3d6 gems, 1d6 | | | of elven arms and armor: plate | jewelry | | | +1, shield +1, matching helmet | | | 11 | Delver: as above but with | 5d6×10 gold, 3d6 gems, 2d6 | | | a set of dwarven arms and | jewelry | | | armor: plate +2, shield +2, | | | | matching helmet, sword +2, and | | | | a chariot | | | 12 | Powerful: as above but with a | 5d6×10 gold, 4d6 gems, 2d6 | | | flaming (+1d6 damage) sword +2 | jewelry | | | or a dwarven throwing hammer | | | | +3 if a dwarf, gauntlets of | | | | ogre power (strength 18) | | | 13 | Higher Calling: as above but | 5d6×10 gold, 4d6 gems, 3d6 | | | with angelic or hellish and | jewelry | | | armor: plate +3, shield +3, | | | | matching helmet, special sword | | | | of light or darkness +3 (see | | | | below) | | | 14 | Special: as above but with a | 5d6×10 gold, 5d6 gems, 3d6 | | | very special sword (see below) | jewelry | +-----+--------------------------------+--------------------------------+
Jewelry: 3d6×100 gold (average is about 1000 gold each) – rings, hair bands, crowns, bracelets, necklaces, amulets, hair needles, etc.
Gems: use the table below (average is about 200 gold each)
+-------+-----------+ | 1d20 | Gems | +-------+-----------+ | 1–4 | 10 gold | | 5–9 | 50 gold | | 10–15 | 100 gold | | 16–19 | 500 gold | | 20 | 1000 gold | +-------+-----------+
Special item:
+-----+--------------------------------+ | 1d6 | Special Item | +-----+--------------------------------+ | 1 | A random potion, roll 1d8: | | | 1. *diminuition* (6”, 2h), | | | 2. *ferocity* (double damage, | | | 2h), 3. *fly* (2h), 4. | | | *healing* (1d6+1, 3×), 5. | | | *invisibility*, 6. *love*, 7. | | | *shape-changing*, 8. *speed* | | | (two action per round) | | 2 | A random ring, roll 1d4: 1. | | | *djinni calling* (1/day, for | | | a day), 2. *fire resistance* | | | (immune to normal fire, +2 | | | to saves, all fire damage | | | dice -1), 3. *minor creation* | | | (non-magical, portable things, | | | 2h), 4. *protection* (AC +1) | | 3 | A random miscellaneous | | | item, roll 1d4: 1. *bag | | | of holding* (opens a small | | | portal to another sphere), | | | 2. *boots of speed* (double | | | movement speed), 3. *elemental | | | summoning device* (it takes | | | 10min to perform the ritual, | | | the element is determined by | | | the device: bowl means water, | | | brazier means fire, censer | | | means air, stone means earth), | | | 4. *elven cloak* (hiding | | | 5-in-6 when not moving) | | 4 | Their weapon is special: it | | | can glow as bright as daylight | | | produce a dark mist like the | | | *continual light* spell and | | | its reverse, at will | | 5 | Their weapon is special: it | | | grants them a permanent aura | | | of *authority* (charisma 18) | | 6 | A *horn of battle* that will | | | summon 2d4 barbarians from the | | | next world to fight for you | | | until killed, HD 1+1 AC 7 1d6 | | | MV 12 | +-----+--------------------------------+
Swords with a higher calling:
+-----+--------------------------------+ | 1d4 | Calling | +-----+--------------------------------+ | 1 | +1/+3 vs. lycanthropes, forged | | | by the high inquisitors | | 2 | +1/+3 vs. spell casters, | | | forged in the philosopher’s | | | war | | 3 | +1/+3 vs. undead, an angelic | | | sword forged in heaven | | 4 | +1/+3 vs. dragons, an old | | | elven sword forged in the | | | dragon wars | +-----+--------------------------------+
Very special weapons:
Add more special weapons as needed...
todo
Use the special item table above.
todo
Use the special item table above.
#RPG #Old School #Treasure