Joey Lindsey recently asked on Google+ about adventure prep.
My answer: I start with a *theme* or a particular need based on the campaign. Then I draw a *map*, perhaps a rough one, perhaps just a point crawl, based on some visuals I want in my game. I’ll often add *doodles* to bridge the time between interesting ideas. They don’t come so fast, sadly. The doodles also serve as visual reminders for later. At the same time, I start thinking about the *monsters* and make a big random list of them. Sometimes there are small lists per area or level instead of a single big one. Most of these monsters also have a lair where they’re guaranteed to be. Then I’ll roll for *treasure* and I usually accept what the table tells me. If the campaign setup requires *a particular item* to be here, then I’ll add it as well.
Some recent examples:
https://alexschroeder.ch/pics/17963087830_db75b1f2c3_c.jpg
https://alexschroeder.ch/pics/16805958768_71c38355d9_c.jpg
https://alexschroeder.ch/pics/16117940957_2a1cb1ed31_c.jpg
https://alexschroeder.ch/pics/14796855991_9fcfe7a295_c.jpg
#RPG #Prep