2015-04-17 Gate

Do you use creatures that gate in more creatures like the demons and devils of AD&D? Did you like the effect at the table? Would the new arrivals also gate in more creatures?

The reason I’m asking is because I just stumbled upon the following: “Even though the Abyss is a deadly plane where a single misstep can lead to disaster, *In the Abyss* isn’t intended to be a PC death trap. To keep the adventure challenging without making it too deadly, use the following guidelines when employing the tanar’ri *gate* ability: If the number of character levels in the party totals 48 or less, ignore gating (figuring that the creatures the PCs encounter are unwilling to become indebted to other creatures by gating in reinforcements). If the party’s levels total 49 to 60, roll for gating only when the text in an encounter calls for it. If the party’s levels total 61 or more, most tanar’ri the PCs meet should try to gate in reinforcements immediately, and *gate* attempts called for in the text should automatically succeed. However, fiends that have been gated into an encounter shouldn’t use their own *gate* abilities unless the PCs are making quick work of it all.” (In the Abyss, p. 3)

In the Abyss

I’m also curious regarding your thoughts on this encounter difficulty fuzzing by the referee. It’s something I dislike intensely. At the same time, however, monsters with *gate* abilities are super swingy: a push over, or a great challenge, but as soon as you *gate* something in and suddenly: total party kill material. To me, this basically implies a strategy similar to fighting dragons: you essentially need to gain surprise, initiative, make sure to buy extra time using spells, and kill it before it gets to use its special abilities. When I was younger, I hated this. “I didn’t even get to use all it’s awesome abilities!” was a common complaint I had. Now I’ve finally determined what this is all about: some special abilities are there for role-playing encounters: *telepathy* and friends, basically. The *shock and awe* powers, however, basically just describe the kind of total defeat you’ll experience if you make the wrong choices, if you don’t prepare for your battles. That works for me.

​#RPG