Ramanan Sivaranjan recently wrote a blog post about Dwimmermount’s Room Descriptions and started a discussion about room descriptions on Google+. The things that got discussed:
Dwimmermount’s Room Descriptions
Ramanan said that D&D modules needed to be written in Hemmingway’s style. That’s something I totally agree with. Rafael then proved the point by providing this gem:
That summer, we journeyed into many dungeons. We went down into the Crypts of Khaxa’Muuanda and the Forgotten Tomb of King Rheghrad and the Ossuary and the Cave of Dragons that was neither truly a cave, as it was a cleft in the mountains, nor did it have any dragons inside it, for the demons had driven them all out, and there was no gold in there either, damn it. That summer we visited them all, and we drank our healing potions in the sun and we slept on thin sheets on stone floors and thought ourselves lucky.
There are brave adventurers and there are foolish adventurers, but there are no old adventurers, because it is the kind of job that puts a man in the hot seat and then he makes a mistake, which is his last.
I walked away from that life, and I think of it every day, and my life now is no good, but then, what is?
– Rafael Chandler (ibid.)
In the same thread, Gus provided a very long description of a room and asked us all to rewrite it (ibid.). Here’s mine:
3 *thouls* (_stats here_) will attack intruders; *one more* (Gorzog) will drop from above with +4 on the second round. Gorzog may *surrender* and tell enemies how to activate the dry *alabaster fountain*.
Amidst cracked bones stand five *sarcophagi*, four smashed, one still intact. Above it rotates a *blue jewel* in a shaft of magical light (1000gp). The intact sarcophagus contains the mummified remains of *Buffo the Stuntysmasher*, according to its goblin inscriptions. The jewel is a treasure of the *Mold Mountain Dwarf* clan and they will take offense if the jewel is sold instead of being returned to them.
The *walls* of this burial chamber are covered in chartreuse grave moss sigils; *read languages* reveals prayers to Yeenoghu in his guise as overlord of ghouls.
When the conversation turned to other megadungeons, I said the following:
The Castle of the Mad Archmage
The reason I think I like terseness is because I don’t care about long descriptions when reading, when playing or when running the game. At the same time, the joy I find at the table usually involves monsters interacting with players, the things they know, the things they say, the friends they have, and so on. I haven’t yet seen a megadungeon that takes much of this into account in its descriptions…
#RPG #Megadungeon
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Some nice tips here. It is indeed a challenge to create a key that is both robust enough to be of value at the table, and yet economic enough to be usable.
– Tad 2015-03-17 16:30 UTC
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Thanks. 😄
– Alex Schroeder 2015-03-18 07:02 UTC