2015-03-12 How To Create A Large Dungeon

I’m not yet ready to provide a procedure to write a megadungeon. What I can say, however, is based on my experience using Gridmapper and trying to create *The Sewer Prison*, a little dungeon of 30×32 (I actually wanted to keep it within 30×30) – six levels deep.

What I did was this: I started with the entrance, drew some rooms and corridors, started placing pillars, altars, statues, secret doors, rooms nearby, beds, chests, and so on. Sometimes stairs down. And I kept going through the dungeon, looking for dead ends, doors that didn’t lead anywhere, and I just kept on adding. Sometimes there was a local significance. An area hidden from the rest via secret doors. But if I went on for long enough, I’d forget and what started as a secret segment of rooms on level two would end up going down for a few levels, and then connect to the rest of the dungeon – without a secret door! Oops?

At the same time, I know that I connected all the stuff because I always began drawing stuff starting from an existing corridor, an existing door. And yet, now that I start keying the dungeon, I realize that I have two main problems:

In a traditional dungeon with few stairs connecting the levels, these problems don’t arise as quickly, I guess. But I was really trying to use the third dimension. And now it’s a big mess and I’m realizing that I’m slightly overwhelmed by my own dungeon map. Gridmapper has allowed me to jaquay the dungeon beyond my ability to handle it!

jaquay the dungeon

So, what would I do differently?

1. Start with the main roads from the entrance to the deepest important destination.

2. Label those areas that belong to a larger segment spanning multiple levels. Don’t just think in rooms.

​#RPG ​#Old School ​#Megadungeon ​#Gridmapper

Comments

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I had a similar experience while playing around and “We dig deeper” grow. Mostly I got confused whit the question if this stair is now going up or down or both and how far does it go. I was thinking about writing labels (UP and DOWN) for that but in the end didn’t to.

– Sam 2015-03-16 16:40 UTC

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Hah, I am not alone!

The stairs never bothered me much. I just add them on both levels and the direction seems to work well for me. With six full levels, my laptop sometimes takes too long to switch levels. It annoys me sometimes. Specially if I have to switch jump many levels, for example. Some speedup might be in order.

– Alex Schroeder 2015-03-16 22:31 UTC