2013-07-24 Drellin’s Fall
Today I will be running *Red Hand of Doom* using Labyrinth Lord rules for a friend of his and his kids again. Some notes for myself regarding the fall of Drelling:
Labyrinth Lord
“Goblins on the western shore!” Join Captain Soranna and her militia as they cross over?
- 3 *goblins*, HD 1-1, AC 6, 1d6, NM, MV 6, ML 7
- 3 *dire wolves* (”worgs”), HD 4+1, AC 6, 2d4, F2, MV 15, ML 8
- 1 *hell hound*, HD 3, AC 4, 1d6 or 30% for breath attack (3d6), F3, MV 12, ML 9
Five rounds later:
- 1 *war sorcerer*, HD 5, AC 9, 1d6, MV 12, ML 8 with *lightning bolt* (5d6), *detect thoughts*, *blindness*, *charm person*, *shield* (AC 4, AC 2 vs missiles)
- 5 *hobgoblins*, HD 1+1, AC 6, 1d8, F1, MV 9, ML 8
Warnings of “road blockades, hobgoblins and ogres up in the north” by Teyani Sura, a *Lion of Brindol*. (Maybe one of the players will eventually want to join them?)
When the attack on Drellin starts, the fight is hopeless. The stats will be useful for future encounters, however. The stats are Open Gaming Content based on the Labyrinth Lord OGL.
Labyrinth Lord OGL
Massacre at Drellin’s Ferry, first wave:
- 3 *manticores*, HD 6+1, AC 4, 1d4/1d4/2d4 or up to 4×*day 6×1d6 thrown spikes, F6, MV 12 (18), ML 9*
- 3 *hobgoblin bladebearers*, HD 4+1, AC 6, 1d8, F4, MV 9, ML 10
Second wave:
- 2 *Hieracosphinxes*, HD 9, AC 1, 2d4/2d4/1d10, F9, MV 9 (36), ML 10
- 2 *Wyverns*, HD 7, AC 3, 2d8/2d8 (poison), F4, MV 9 (24), ML 9
- 2 *hobgoblin war sorcerers*, HD 5, AC 9, 1d6, M5, MV 12, ML 8 with *lightning bolt* (5d6), *detect thoughts*, *blindness*, *charm person*, *shield* (AC 4, AC 2 vs missiles)
Third wave:
- *Abrithiax*, red dragon, HD 10, AC -1, 1d6/1d6/3d8 or 50% for breath attack 3×/day (damage = current hp), F10, MV 9 (24), ML 10
- 3 *manticores*, HD 6+1, AC 4, 1d4/1d4/2d4 or up to 4×*day 6×1d6 thrown spikes, F6, MV 12 (18), ML 9*
- 2 *hobgoblin war monks* (like thieves), HD 4, AC 9, 1d6 (double in surprise rounds), T4, MV 12, ML 10
- 2 *hobgoblin war sorcerers*, HD 5, AC 9, 1d6, MV 12, ML 8 with *lightning bolt* (5d6), *detect thoughts*, *blindness*, *charm person*, *shield* (AC 4, AC 2 vs missiles)
Fourth wave:
- 3 *bugbear berserkers*, HD 5+1, AC 5, 1d8+1, F5, MV 9, ML 12, surprise opponents ³⁄₆ if approaching alone
- 1 *hobgoblin war sorcerer*, HD 5, AC 9, 1d6, MV 12, ML 8 with *lightning bolt* (5d6), *detect thoughts*, *blindness*, *charm person*, *shield* (AC 4, AC 2 vs missiles)
- 2 *hobgoblin clerics*, HD 4+1, AC 6, 1D8, C4, MV 9, ML 10 with *invisibility*, *cure light wounds*, *hold person*, a scroll of *summon hell hound* and 2× *potion of healing*
If summoned:
- 1 *hell hound*, HD 3, AC 4, 1d6 or 30% for breath attack (3d6), F3, MV 12, ML 9
In the aftermath, looters:
- 4 *thieves*, HD 1, AC 7, 1d6 (double in surprise rounds), T1, MV 9, ML 6
Happening upon a battlefield, where ettins just killed some dwarves with mercenary pay to a nearby hold. (Will the party deliver the 6000 gold to the dwarves?)
- 2 *ettins*, HD 10, AC 3, 2d8/3d6, F10, MV 12, ML 9 (only surprised ⅙)
- 4 *goblins*, HD 1-1, AC 6, 1d6, NM, MV 6, ML 7
When helping some wounded refugees, one female “travelling sorcerer” with a bandaged arm is *very* curious and asks a lot of questions. In fact, she’s a spider woman spy.
- 1 *spider sorceress*, HD 3, AC 8, 1d6 (poison), M3, MV 12 (3), ML 7 with 6× *web*, *sleep*, *shield* (AC 4, AC 2 vs missiles)
Tracked by barghests (goblin werwolves) near an abandoned farmhouse.
- 3 *barghests*, HD 4, AC 5, 2d4, F4, MV 18, ML 8 with *howl* causing fear to split the party up and kill them one by one and *dimension door* to get away if necessary
- 6 *hobgoblins*, HD 1+1, AC 6, 1d8, F1, MV 9, ML 8
Assassins on their trail!
- 4 *black lizard assassins*, HD 5+1, AC 6, 2d6 or 25% acid breath for 4d4, F3, MV 12, ML 8 with 1 *potion of invisibility* each which they use as quickly as possible
- 2 *greater barghests*, HD 6+1, AC 5, 2d4, F6, MV 18, ML 8 with *charm person* to turn one against the other, *howl* causing fear to split the party up and kill them one by one and *dimension door* to get away if necessary
- 1 *ogre*, HD 4+1, AC 5, 1d10, F4, MV 9, ML 10
- 5 *hobgoblins*, HD 1+1, AC 6, 1d8, F1, MV 9, ML 8
#RPG #RedHandOfDoom