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Youseph Tanha asked on Google+ how people identified magic items.
I said:
In my games, I don’t think unknowns add to the enjoyment of the game. After all, nobody knows about them. That’s why I only keep information from my players if one of the following is true:
In all cases, the How of the identification doesn’t matter and therefore I will just allow any character to discover it by examination in thematically appropriate ways (swinging it, aiming it, studying it, handling it, …).
☯
Example magic item of the “random effect” variety: the *wand of the chimera* consists of a number of intertwined branches with detailed animal heads at the end: a wolf, a goat, a dragon.
1. *hell hound*, HD 1–6, AC 4, *breathe fire* with 1d6 per HD, bite 1d6, MV 12, SV 17-HD (16–11)
2. *giant bat*, HD 2, AC 7, bite 1d4, MV 3/18 (fly), SV 15, *echolocation* sees invisible and in the dark
3. *lion*, HD 5, AC 6, 2 claws 1d4, bite 1d8, MV 12, SV 12
4. *giant eagle*, HD 4, AC 7, 2 claws 1d4, bite 1d8, MV 3/24 (fly), can carry a human
5. *giant goat*, HD 3, AC 7, horns (2d6), MV 18, SV 14, +4 to damage when charging
6. *dragon*, *breath damage* = current hit points, MV 9/24 (fly)
+-----+-------+----+-----+---------+-----------+----------+----+ | 1d6 | Color | HD | AC | 2 claws | bite | breath | SV | +-----+-------+----+-----+---------+-----------+----------+----+ | 1 | black | 7 | 2 | 1d4 | 2d10 | acid | 8 | | 2 | blue | 9 | 1d6 | 3d10 | lightning | 6 | | 3 | gold | 11 | -2 | 2d4 | 6d6 | fire | 4 | | 4 | green | 8 | 1 | 1d6 | 3d8 | chlorine | 7 | | 5 | red | 10 | -1 | 1d8 | 4d8 | fire | 5 | | 6 | white | 6 | 3 | 1d4 | 2d8 | ice | 9 | +-----+-------+----+-----+---------+-----------+----------+----+
The hit points of the wand user remain *unchanged*! The HD are only used to determine the attack of the new form.
This is based on Labyrinth Lord; licensed under the OGL.
#RPG #Old School
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“In my games, I don’t think unknowns add to the enjoyment of the game. After all, nobody knows about them.”
This is why I let my players see all my maps and read all my DM notes before every session.
– Jerome 2013-06-03 10:02 UTC
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That’s right, same thing! :-P
– Alex Schroeder 2013-06-03 10:43 UTC