2012-05-25 Persistent Campaign Setting

Result Rob Conley is writing about persistent campaign settings and in part 3 he answers some of Brendan’s questions. I think I decided to keep running campaigns in the same setting when I read one of Rob’s older posts back in October of 2008. I’ll call them *Rob’s Fantasy Sandbox Rules*:

Result

Rob Conley

writing about persistent campaign settings

Brendan’s questions

one of Rob’s older posts

1. Players should be allowed to have a meaningful impact on the setting both large and small.

2. The results of past campaigns serve as background for the current campaign.

3. The focus on establishing their legacy solves many of the problems of high level play.

My Alder King campaign started at around the time: I had created the campaign wiki in June 2008, the first character was posted in August and the first session was in October 2008. I decided to apply Rob’s Fantasy Sandbox Rules and do the same thing. And look what happened: there are two wikis for all these campaigns: The Alder King has 514 pages and Fünf Winde (”Five Winds”) has 249 pages. And the player map connecting Lenap with the Sea of Five Winds is *huge*.

player map connecting Lenap with the Sea of Five Winds

In his blog post, Brendan asks some questions. Let’s see…

keep track of time and synchronize as needed

The Wilderlands of High Fantasy

Lenap

Solar System RPG

Labyrinth Lord

campaigns

Campaign Wiki

​#RPG ​#Old School

Comments

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I like the idea of a persistent setting, and I ran my old Greyhawk campaigns this way, although I haven’t done anything like it for a while. Hopefully that’ll change in my next one.

– Simon Forster 2012-05-25 09:31 UTC

Simon Forster