Once you spend some time reading about old school D&D you’ll note that many people will provide *new classes* for you to play with. Sometimes this will involve new advancement tables with new XP requirements. The canonical place to look for guidance in this respect appears to be Building the Perfect Class by Erin D. Smale.
Some people have used a different approach, however. They figured that as long as you stay close to the original classes, you can’t go wrong – and instead of designing a new class, they just mix and match.
In my case, the simplest example I have is a mere reskinning of a class: “goblin player characters are mechanically identical to halflings” (unlike John Williams’ three goblin variants in Goblin Character Class which use Smale’s suggestions).
Robert Stuart (Strange Magic) used the cleric to build a Bene Gesserit character class and the wizard to build a Mentat character class.
Brad (Skull Crushing For Great Justice) uses the wizard and cleric to build a Healer character class.
Skull Crushing For Great Justice
Nicolas Dessaux aka Snorri (A Wizard in a Bottle) uses all the classes to build a variety of character classes (deer-folk, jackal folk, flying squirrel folk, turtle folk, shape changers, vulture folk, chameleon folk, cat-folk, lizard folk, owl folk) in the appendix to Creatures of Unknown Lands.
#RPG #Old School