2011-03-08 More Character Shortcuts

A bit over a year ago I wrote my first draft of the Character Generation Shortcuts fold old school D&D with four backgrounds each for fighters, wizards and clerics. In a way I wanted to show that I didn’t need thieves, rangers and paladins – I wanted to model these classes using a base class with some appropriate background and equipment – and I wanted to speed up character creation by avoiding rolling for starting gold and shopping for equipment. Half a year later I increased the number of backgrounds to eight and used it in a convention game I ran, but I still missed backgrounds for demihumans. The following is a list of four backgrounds each.

Character Generation Shortcuts

increased the number of backgrounds to eight

+-----+--------------------------------+--------------------------------+--------------------------------+
| 1d4 |              Elf               |             Dwarf              |            Halfling            |
+-----+--------------------------------+--------------------------------+--------------------------------+
|   1 | you are a *woodland hunter*;   | you are a *miner* but it was   | you are a *shepherd*; you own  |
|     | you own an elven longbow with  | dangerous work for little      | a sling, a dagger, a woolen    |
|     | twenty arrows and a curved     | gain; you own a canary bird    | cloak, and a ferocious dog     |
|     | dagger decorated with silver   | in a wooden cage, a small pony | that will defend you in combat |
|     | runes; the lore masters have   | to carry your load, a lantern, |                                |
|     | taught you the spell *sleep*   | studded leather armor and a    |                                |
|     | to keep you safe while alone   | heavy pick                     |                                |
|     | in the wilderness              |                                |                                |
|   2 | you are a *student of ancient  | you are a *gem cutter* by      | you are a *gardener*; you own  |
|     | lore*; you own a ceremonial    | trade but decided to go        | a hammer and a sling and some  |
|     | elven longsword in the old     | looking for the real thing;    | ill-fitting goblin leather     |
|     | tradition and a set of chain   | you own gleaming chain mail,   | armor                          |
|     | mail; the lore masters have    | a beautiful two-handed sword   |                                |
|     | taught you the spell *read     | and a jewel encrusted girdle   |                                |
|     | languages* to help your        | handed to you from your father |                                |
|     | studies                        |                                |                                |
|   3 | you are a *spell singer*;      | you are *berserker* with       | you are a *scout* and have     |
|     | you own an elegant elven       | warding tattoos covering every | travelled the wilderness; you  |
|     | longsword, a dagger, leather   | inch of your skin; you own     | own leather armor, a shield, a |
|     | armor, a wooden shield, a      | a two-handed dwarven battle    | short sword and a sling        |
|     | lyre and a silver flute; you   | axe inscribed with old runes   |                                |
|     | have learned the spell *charm  | of death and destruction and   |                                |
|     | person* to keep you safe in    | battered scale armor           |                                |
|     | human lands                    |                                |                                |
|   4 | you are a *fae knight*; you    | you are *rune warrior* and     | you are a bored *landowner*    |
|     | own a white horse, a white     | a defender of the realm; you   | but left your siblings in      |
|     | steel plate armor, a shield,   | own the finest dwarven plate   | charge of it all; you own a    |
|     | a lance, a long sword, a mace; | armor, a heavy shield engraved | short sword, a shield, light   |
|     | your master taught you the     | with runes of protection and   | dwarven chain mail and a sling |
|     | spell *protection from evil*   | an axe.                        |                                |
|     | before sending out into the    |                                |                                |
|     | world                          |                                |                                |
+-----+--------------------------------+--------------------------------+--------------------------------+

We’ll see about adding more entries and revising the PDF when I have some extra time. 😄

PDF

​#RPG ​#Old School

Comments

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Typical – if you are elf, you can be awesome things like a hunter, spell singer, or fae knight, and if you are dwarf, you could be a rune warrior or berserker. But if you are a halfling, you probably used to be a gardener 😄

– Adrian 2011-03-08 18:00 UTC

Adrian

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Looks like Alex got a whiff of “implicit setting” here …

– Harald 2011-03-08 19:54 UTC

Harald

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Absolutely. One roll life-path, baby! 😄

Actually, I’d love to brainstorm some more:

– Alex Schroeder

Alex Schroeder

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Dwarf - beardless outcast, apprentice brewmaster, grizzled campaigner (fought against orcs and goblins) Halfing - deputy shiriff

– Adrian 2011-03-08 23:46 UTC

Adrian

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Nice! There’s also the Thief to think of... Cutpurse, burglar, harlequin or clown, dancer, rat catcher, assassin, contortionist (too much circus?), spy.

+-----+--------------------------------+--------------------------------+--------------------------------+
| 1d4 |              Elf               |             Dwarf              |            Halfling            |
+-----+--------------------------------+--------------------------------+--------------------------------+
|   5 | you are a *sea elf*; you own a | you are a *surface merchant*;  | you are a *crazy naked         |
|     | trident, a net, a longbow and  | you own a suit of chain mail   | halfling cannibal*; you own a  |
|     | a longsword; the captain of    | armor, a shield, a hammer,     | dagger, a femur bone usable as |
|     | your first ship has taught you | a donkey, a cart, 200 gp in    | a club and a lot of blue body  |
|     | the *sleep* spell              | trade goods, and three gems    | paint                          |
|     |                                | worth 50 gp each               |                                |
|   6 | you are a *moon elf* and       | ...                            | you are *an escaped slave*,    |
|     | belong to the wild hunt;       |                                | broken by years spent in the   |
|     | you own a horse, a horn, a     |                                | darkness deep in a kobold      |
|     | longbow, a scimitar, a silver  |                                | mine; you own a pick axe,      |
|     | dagger and a wolf hound        |                                | ill-fitting goblin armor, a    |
|     | companion that will attack     |                                | serrated goblin dagger and a   |
|     | anything that flees; the lore  |                                | wooden shield                  |
|     | masters have taught you the    |                                |                                |
|     | spell *detect magic* to aid    |                                |                                |
|     | you in your raids              |                                |                                |
|   7 | you are a *shadow elf* from    | you are a *brewmaster*         | ...                            |
|     | a far realm with a fist-sized  |                                |                                |
|     | spider companion; you own      |                                |                                |
|     | a billowing shadow cloak,      |                                |                                |
|     | studded leather armor, a       |                                |                                |
|     | black shield, a scimitar       |                                |                                |
|     | and a curved dagger; you       |                                |                                |
|     | have studied the spell *hold   |                                |                                |
|     | portal*                        |                                |                                |
|   8 | you are a *dark elf* from      | you are a *grizzled            | ...                            |
|     | under the mountain and a       | campaigner* from the goblin    |                                |
|     | member of the winter court,    | wars, you own plate mail, a    |                                |
|     | you own elegant flowing robes, | polearm (halberd), a hand axe, |                                |
|     | a silver diadem worth 100      | and a dagger                   |                                |
|     | gp, a scimitar engraved with   |                                |                                |
|     | silver runes of banishment;    |                                |                                |
|     | you have studied the *light*   |                                |                                |
|     | spell                          |                                |                                |
+-----+--------------------------------+--------------------------------+--------------------------------+

– Alex Schroeder 2011-03-09 17:51 UTC

Alex Schroeder

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Gaah, need some dwarven background inspiration. Perhaps I should look at some Warhammer careers. 😄

– Alex Schroeder 2011-03-14 17:21 UTC

Alex Schroeder

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A dwarf criminal, his beard shaved off and his face branded, fled to the surface and surviving as a ruffian. Leather armor, club or axe, dagger.

What about an apprentice smith? Seems like an obvious one. Nice hammer or axe, decent armor, some gold.

– Adrian 2011-03-14 18:36 UTC

Adrian

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This will do. Thanks!

– Alex Schroeder 2011-03-14 23:01 UTC

Alex Schroeder