About a year ago I wrote about character generation shortcuts and half a year later I provided an expanded list as a PDF file, and eventually a slightly modified version of it ended up in Fight On issue #10. Today I saw that the bitter ranting madman of Your Dungeon Is Suck reviewed it and said the following:
character generation shortcuts
provided an expanded list as a PDF file
*‘Fast Company’* – Useless: if your players’ creative abilities reach their limit during chargen, get new players.
In a sense, he’s right.
I think the table still works in a *convention* context, where you want to *show off character generation* instead of coming with a handful of pregenerated characters. Part of what I’m trying to achieve at a convention is show people how flexible the old rules are. You can go a long way with just three classes, and instead of saying it, I can have people roll on the tables and they’ll experience it. At least I hope they will.
Plus: I like the challenge of *random character generation*. As such, random backgrounds and traits are just one more trick to get my creative juices flowing, just like random hats at character generation.
random hats at character generation
#RPG #FightOn #Old School #Labyrinth Lord #Convention