I’m spending about an hour after each Traveller session (itself usually 2½h) updating our Kaylash campaign wiki with notes on money made for trading, money spent for repairs, maintenance, salaries, etc. It’s a lot of bureaucracy. ¹
Unlike D&D 3+ where players can spend a lot of time away from the table thinking about their character and tweaking it, Traveller seems to be the game where players can spend a lot of time away from the table thinking about their ship’s finances.
I’m not sure I like it. Right now we’ve been rotating game masters, so I’ve been recharging my creative energies, but once I return to running games, I might not feel like updating the site. My players don’t seem too interested in it, and yet the rules *afford* spending a lot of time on it – just like D&D 3+ rules encourage players to spend time tweaking their characters.
You’re not required to do it, but the rules invite you to do it.
#RPG #Traveller
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I think your ship needs an expensive malfunction...
– BeRKA 2010-05-13 06:34 UTC
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The ship just *had* an expensive malfunction with a couple botched impromptu repair attempts.
Alex, when you take over as GM, I’ll be happy to have a look at the finance side again.
– Harald 2010-05-13 12:31 UTC
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Tim’s Give them a ship suggests that finding an excuse to give the party a ship with no mortage payments to be made would free the party to more adventurous stuff.
– Alex Schroeder 2010-06-08 15:51 UTC