Over at the Temple of Demogorgon the topic is Group Size – what’s your pref?
I’ve had great games with two players showing up, but my house rule is that games are cancelled if less than *three players* can make it. I guess this way I can handle three players saying they’ll come and one of them having to cancel at the last minute.
The upper limit depends on the amount of crunch. When there is a lot of tactical combat in D&D 3.5, my preference is five players. But I get to play with No Battlemap, less combat, and less rules, the game can handle more players. I’ve drawn the line at *seven players* in my Alder King game.
It’d be great to have two or three times as many players in the campaign itself. A *pool of ten to fifteen players*, either meeting at random, or playing in different teams, with seven players being the maximum per session – that would be cool.
#RPG
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It depends upon the nature of the game. I typically stick to a maximum of 5 player characters at any given time, though this might go up or down dependent upon who is in town, or what have you.
– Emperor 2009-10-17 17:12 UTC