Today we started the Kaylash Traveller campaign. None of us have played Traveller before. We’re using the Mongoose Traveller Core Rules and no supplements. It took us the entire 3½ hours to create characters.
The near-random character creation was great fun. One character kept dropping out of careers. At the very end he gained two ranks as a scout and was happy. The other was in the navy, kept trying to get cool skills but ended up with Administration 5 instead. Oh the howling and gnashing of teeth! He kept on piling careers so now he’s depending on anti-aging drugs to keep him alive. This is going to cost a lot of money… Using events to get a connection with other player characters to get up to two bonus skills is a great way of interconnecting the party.
On the whole, a fun mini-game. I usually don't like elaborate chargen, but that’s because I don’t like to agonize over choices – I don’t want to optimize my character like I had to for D&D 3E & 4E, and I don’t like to fiddle with abilities and skills for hours like I had to for Rolemaster. Traveller worked much better for me.
#RPG #Traveller
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It shouldn’t take that long to roll up some characters! But the important thing is that you had fun doing it.
Good luck with your game. I have looked at your campaign wiki. It looks interesting. I hope You blog some more about it.
– BeRKA 2009-09-10 06:12 UTC