2009-09-09 Traveller Character Generation

Today we started the Kaylash Traveller campaign. None of us have played Traveller before. We’re using the Mongoose Traveller Core Rules and no supplements. It took us the entire 3½ hours to create characters.

Kaylash

The near-random character creation was great fun. One character kept dropping out of careers. At the very end he gained two ranks as a scout and was happy. The other was in the navy, kept trying to get cool skills but ended up with Administration 5 instead. Oh the howling and gnashing of teeth! He kept on piling careers so now he’s depending on anti-aging drugs to keep him alive. This is going to cost a lot of money… Using events to get a connection with other player characters to get up to two bonus skills is a great way of interconnecting the party.

On the whole, a fun mini-game. I usually don't like elaborate chargen, but that’s because I don’t like to agonize over choices – I don’t want to optimize my character like I had to for D&D 3E & 4E, and I don’t like to fiddle with abilities and skills for hours like I had to for Rolemaster. Traveller worked much better for me.

don't like elaborate chargen

​#RPG ​#Traveller

Comments

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It shouldn’t take that long to roll up some characters! But the important thing is that you had fun doing it.

Good luck with your game. I have looked at your campaign wiki. It looks interesting. I hope You blog some more about it.

– BeRKA 2009-09-10 06:12 UTC

BeRKA