2009-08-04 RPG Circus Inspiration

I was listening to the RPG Circus ​#4 and two of the segments reminded me of things on my mind as well.

RPG Circus

No Battlemap

Dungeon Tiles by Wizards of the Coast

This is what our battlemaps usually looks like:

The simplest battlemap is the best

The simplest battlemap is the best

Notice how we’re using cheap generic wooden tokens for most characters. No painted miniatures for most of us, and no paper miniatures either.

¹

The reason this player liked the rules was *security*. At first I thought it was a statement of mistrust, ie. security against a DM trying to screw players, but it turned out that the rules are what allow players to make *tactical decisions*. This rings true. And I am in fact not very tactically minded when I’m playing D&D – I much prefer strategic decisions such as where to pick a fight, when to pick fights, with whom to pick fights, instead of an actual tactical wargame.

The second player didn’t like their character being truly in *danger*. I replied that being in danger was what made the entire thing an adventure. I want my character to be in danger, and conversely I’m not too attached to it. If the character dies – hopefully with a big bang! – I can laugh and cheer and roll up a new one in no time. Unless I’m playing a game where *character generation is a chore* such as D&D 3.5 or Rolemaster and unlike Labyrinth Lord or classic D&D editions. That, in turn, is also afforded by my play-style where I do a lot of postparation instead of preparation. Nothing is wasted because I interpret events after the fact.

Labyrinth Lord

postparation instead of preparation

We also had a big laugh when I told them that my DM nightmare was imagining me as the party wanker, telling every player “oooh, you’re good! you’re awesome! oh yeah, you hit it! you HIT it! aahhhh, you’re so awesome!!” X(

So both of these players wanted to be more in control of their characters and I enjoy games were I’m continually surprised. It’ll be interesting to work this out. I’m curious. 😄

(Also, Canon Puncture Show ​#74 talks about long background and mentions the issue of control. I love it when Judd Karlman makes an appearance.)

Canon Puncture Show ​#74

Judd Karlman

​#RPG ​#RPG Circus ​#Podcast

Comments

(Please contact me if you want to remove your comment.)

I miss my painted minis. I used to paint sweet figs for every one of my characters. And I was pretty good at it, too.

I agree, the Dungeon Tiles are very nice – they provide the basic spacing, the general feel of the terrain (dungeon, outdoors, ancient ruins, etc.), and the random little things on the tile can stand in as randomly placed difficult terrain.

I can see both sides of the player control issue. I agree that a large part of the fun of RPGs is being surprised, and then thinking on your feet to handle an unexpected situation. At the same time, the only thing the players can really exert any sort of control over are their characters. So I can empathize with the desire to maintain that control whenever possible.

– Adrian 2009-08-04 19:59 UTC

---

Rob Conley also writes about dungeon tiles. He apparently likes the “bits” – small pieces of scenery to quickly toss on the map. Except I can never find what I’m looking for. 😄

Rob Conley

writes about dungeon tiles

– Alex Schroeder 2009-09-14 10:40 UTC

Alex Schroeder