2009-06-06 Judging 1PDC 2009
So, third day.
+-----+-------------------+
| Day | Entries looked at |
+-----+-------------------+
| 1 | 8 |
| 2 | 6 |
| 3 | 4 |
+-----+-------------------+
Still not done with day three. Wow, I really need to speed this up! 🙁
Anyway, things I noticed:
- Several entries use humanoid shaped dungeons or dungeons modelled as interiors of a mecha, dead god, demon, or alien infested cave. Weird synchronicity!
- I like dungeons with at least one group of intelligent enemies.
- I also like evocative locations, but if they don’t have intelligent enemies, then it falls flat somewhat.
- I also like one group of intelligent beings that could potentially act as allies or a diplomacy encounter.
- I’ve seen two cool traps: One based on two enemy groups trying to deceive each other (and probably the players), one based on two enemy guards that need to act in concert, thereby allowing sneaky players to prevent its activation. It’s nice to be able to reward such players.
#RPG #1PDC