I’m running my group through River Into Darkness by Greg A. Vaughan. That requires me to change some stats. I thought I’d give you a quick rundown of what I used until now:
River Into Darkness by Greg A. Vaughan
+-------------------+----+----+-----+---------------------+--------------------------------+ | Monster | HD | AC | hp | damage | notes | +-------------------+----+----+-----+---------------------+--------------------------------+ | Enraged Dragonnel | 8 | 15 | 41 | 1d6/1d6/1d6 | Forget about snatching and all | | | | | | | that. | | Kapoacinth Rogues | 6 | 14 | 35 | 1d6/1d6/2d6 | I think at the beginning I | | | | | | | made some mistakes with the | | | | | | | hitpoints. | | Hippo | 3 | 12 | n/a | 1d6 | Party scared it away, no need | | | | | | | to roll for hp. | | Elven Ranger | 3 | 14 | 8 | 1d6 | | Girallion | 7 | 13 | 35 | 1d6/1d6/1d6/1d6/1d6 | Roll claw attacks in pairs. If | | | | | | | both hit: Extra 2d6 damage. | | Crocodile | 2 | 13 | n/a | 1d6 | Our paladin (aka. cleric) | | | | | | | killed it with a crit before I | | | | | | | could roll for hitpoints. | | Pygmy Keche | 5 | 16 | n/a | 1d6/1d6/1d6 | Roll both claw attacks | | | | | | | together. If both hit: Extra | | | | | | | 1d6 damage. I rolled hp on the | | | | | | | fly. | | Mamba | 1 | 10 | 1 | 1 | +8 attack vs STR defense for | | | | | | | 1d6/1d6 STR damage | | Faruq as a zombie | 4 | 13 | 15 | 1d6 | Improvised some attacks for | | | | | | | the yellow musk creeper. | | Lizardmen | 2 | 19 | 3 | 1d6/1d6 | +5 to hit because of bless and | | | | | | | superior position; AC is high | | | | | | | because of the shield. | | Lizardman Shaman | 3 | 17 | 10 | 1d6/1d6 | Casts bless, burning hands, | | | | | | | and sleep. | | Shambling Mount | 8 | 20 | 32 | 2d6/2d6 | Immune to fire & electricity. | | Elven Warriors | 2 | 11 | 7 | 1d6 | The party killed about 15 of | | | | | | | them before they fled. | | Esteban | 6 | 10 | 32 | 1d6+2 | +8 to hit because of fighter | | | | | | | levels. | +-------------------+----+----+-----+---------------------+--------------------------------+
I really liked “converting” the monsters:
1. Pick HD
2. Use flat-footed AC if reasonable (in the range of 10-20 at the moment)
3. Determine number of attacks
4. Determine if any of them should do more than 1d6 damage
5. Pick one or two special abilities
6. Roll hitpoints
Done. 😄
#RPG #M20 #Old School #M20 Hard Core