We’ve started our Alder King campaign. It starts in the jungles of *Dangerous Forest* in *Lenap*, *Wilderlands of High Fantasy*.
I had placed ruins and lairs in all the hexes of the map – and my map is about two or three times as large as the player map shown above.
During character creation, we needed more places: A secret meeting place for shadow elves. A druid covenant. And so I’m finding that some of the five mile hexes have *two* locations in them. Yikes!
Lesson learnt: Leave some empty hexes for your players to fill.
#RPG #thoughts
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Getting maps just right has always been a bugbear with me. After 20 years of gaming I’ve yet to get it right!
– Bob 2008-10-13 19:04 UTC
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I’ve written about the “microlight” way of sandbox gaming (→ 2008-09-11 Sandbox Games) – and I think what would have worked better is to make a collection of locations and people *without placing them on the map*. Just draw the initial hex and the six surrounding hexes, and then *wait for the party to actually go somewhere*. Then, start distributing the stuff you collected as you add new hexes to the map.
Then again, thinking up stuff *and* placing it on the map is fun, which is why my map grew so fast, I guess.
– Alex Schroeder 2008-10-15 08:15 UTC