At the end of the D&D 3.5 era, there are still interesting offerings to be had.
criticised for writing excessively gritty adventures
Not much seems to be going on at Necromancer Games. And Clark Peterson has announced his strong support for 4E.
I have no idea what Goodman Games are doing. Last I heard they were going to do 4E. I think I shall buy some of their old Dungeon Crawl Classics 2nd hand on Ebay...
Anybody I should be checking out?
I’m sort of interested in what Expeditious Retreat Press is doing because of their one-on-one line ¹ and because of their flagship *A Magical Medieval Society: Western Europe* (which I still haven’t bought) (a 2nd edition of the book was recently released).
I have no idea what Inner Circle Games is up to. I was interested in their Violet Dawn setting, but now I’m no longer sure.
I think settings require a high buy-in. That’s just not the kind of DM I am. I’m totally focused on adventures, right here, right now. Settings are dreamlike visions that help you write adventures or flesh out backgrounds. I’d rather buy more adventures, I think. Necromancer Games’ CityOfBrass, for example, is about the limit of how much setting I can take. The box is about ⅓ urban setting with shops, names, locations, ⅓ adventure with rooms, npcs, (tiny) maps, and ⅓ NPC stats and monsters.
Oh, and I’m still hoping to quell the urge of having to buy more adventures than I will be able to play in a lifetime!
#RPG #Publishing
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Wow. I think you’ve got everything covered when it comes to adventures, Alex 😄
I highly recommend Goodman Games’ Dungeon Crawl Classics - I’ve yet to find one that isn’t playable, and they’re great value for money. Just add the Mother of All Treasure Table, Mother of All Encounter Tables, Tome of Horrors and/or Monster Geographica series for a little more Monster variety, and you’ll have plenty of gaming material for years to come.
– greywulf 2008-04-03 10:45 UTC
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I think the Eberron Campaign Setting is very cool. There are many sourcebooks, but just the core setting is enough to launch you into a full-fledged campaign, and I find myself often ignoring the canon material released in later supplements in favor of my interpretation of the world. Most D&D adventures can be easily adapted to Eberron (one of the core design conceits of Eberron is “if it’s in D&D, it has a place in Eberron”).
– Adrian 2008-04-03 11:48 UTC