2008-01-13 Turn Saves Into Defenses

This is something inspired by reading comments on Star Wars Saga edition and 4th ed. D&D.

Changing all your saves into something like AC would be cool. So, if your fireball is DC 17 (+4 Int, +3 level), and the victim rolls 1d20 + Reflex +4, turn it around: Attacker rolls 1d20 + 7 vs. Reflex 14. Instead of the defender having to roll a 13 or higher, the attacker has to roll a 7 or higher. Same effect, more consistent rules.

If you’re confused, consider every static value as somebody using Take 10. The DMG has a section about defense rolls. If you want to add them, you can. Instead of having AC 17, roll 1d20 +7 armor and Dex bonus. So the DC of 10 + something by the attacker can be reinterpreted as a 1d20 + something. And a the save of 1d20 + something by the defender can be reinterpreted as a Take 10 + something. All we’re doing is making sure that attackers keep rolling dice.

​#RPG ​#thoughts