Ryan Stoughton posted on EN World saying he managed to do collective setting creation with his players. I enjoyed doing that with Auroleva. We still have to meet some elves in our VaultOfLarinKarr game for it to make a difference, however! 😄
managed to do collective setting creation
Have you tried collective setting creation with your players?
#RPG #thoughts
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We’ve never done it consciously or intentionally, but our super-hero setting was definitely a collective creation. It evolved over about 25-odd years of gaming with every player also taking a turn as GM on a regular basis. That’s how we ended up with Manhattan being overgrown by giant sentient plantlife, half of the UK falling into the sea and more evil villains than you could shake a rocket stick at. It also meant that players could create a great Bad Guy only to have him thrown at their own PC at a later date.
The only rule we had was “no killing other players’ creations”. Of course, we could do anything else to them without actually crossing the line. As I recall, that’s how Kang The Corruptor ended up stuck underneath a mountain for all eternity. Ah, happy days.
– greywulf 2007-12-15 10:47 UTC