Hit Die: d2.
To qualify to become a grognard, a player must fulfill all of the following criteria.
The grognard’s class skills (and the key ability for each skill) are Diplomacy (Cha), Forgery (Int), Intimidate (Cha), Knowledge (oratory), Knowledge (the dice), Knowledge (the rules), Sense Motive (Wis), Sleight of Hand (Dex), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
||||||Table: The Grognard|| ||||||:--:|| ||Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|| ||1st||+0||+0||+0||+2||House rule|| ||2nd||+0||+1||+0||+3||Turn player|| ||3rd||+0||+2||+1||+3||Convert player||
All of the following are Class Features of the grognard prestige class.
Weapon and Armor Proficiency: A grognard is not proficient with any weapon or armor.
House rule (Su): At 1st level, the grognard can make up a house rule as a free action whenever another player uses cites the official FAQ, one of the *Rules of the Game* articles, and new splat books as well as 3.0 edition books with better flavor.
Turn player (Su): At 2nd level, the grognard gains the ability to turn players that have upgraded to the new rules as a cleric of the same level.
Convert player (Sp): At 3rd level, a grognard can grapple another player as part of a move action. This does not provoke an attack of opportunity and grants a +4 bonus on the opposed charisma check when converting other players to the old edition.
Inspired by Garnfellow’s post about the 4E forum on EN World.
Garnfellow’s post about the 4E forum on EN World
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