Yeah... Where should I take my Kitsunemori group next? I’m a bit tired of the limits of Japanese culture, and I honestly thing that neither I nor the player are getting any extra fun out of these limits. These limits must be used as story hooks, not just as limitations, and I guess I didn’t quite make it.
Take monks, for example. The Kitsunemori Campaign Setting doesn’t have monks. Fighting without weapons is stupid! Nobody does it. Instead, the setting has martial artists that learn to fight with many weapons. Of the six players I have, one has taken a monk level, one wanted to restart as a monk, and one has asked me to allow a change in alignment to be able to take a monk level.
The things that worked best were a different set of weapons and armor (that did take a while, though), exorcism instead of turn undead (but no medium armor) for clerics, and the social aspect.
At the same time, I want to take the campaign into the planes. Planescape seems to be excellent for this! An AD&D first edition setting focused on the planes. And with Planewalker we seem to have a community site dedicated to keep the setting alive, porting it to the current edition of the game. And as the first link proves, PDF copies of the old books with all the fluff are still available online. Great stuff!
I started by getting a hardcover edition of the old Manual of the Planes by Jeff Grub and reading it. 😄
Manual of the Planes by Jeff Grub
#RPG #Setting #Publishing
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Ghostwalk might be an alternative, given the complexity of Planescape ;)
– madalex 2007-08-15 18:52 UTC
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Hm... Ghostwalk by Monte Cook & Sean K Reynolds. One of the things I like about Planescape is that it looks like there are still adventures available as PDF files. I have never heard of Ghostwalk before. How well supported is it? I’ll google for a community site... Right now it seems that Reynolds’ site is down because it was hacked. ¹
Ghostwalk by Monte Cook & Sean K Reynolds
– Alex Schroeder 2007-08-15 22:57 UTC