2007-08-05 Encounter Design

Ryan Stoughton created an EN World thread called Writing useful game material efficiently and concludes that **if it’s not a problem, threat, resource, or reward, it’s a waste**.

Ryan Stoughton

EN World

Writing useful game material efficiently

He then provided some examples in the thread called Design example: Tars method.

Design example: Tars method

​#RPG ​#thoughts