2007-06-29 Save Prep Time

How to avoid a *burnout*? A reader asked for help on EN World. Here’s what I recommended.

asked for help on EN World

NPC Generator 2

Kitsunemori

Finally: *Take a break and let somebody else run a game or two.*

Somebody else said: “The thing that burns me out is unfamiliarity with spells or combat maneuvers while statting NPCs.”

I think the solution to that is (if you’re writing adventures yourself) to reuse. For my Asian campaign I have various samurais: Sam-1 for guards, Sam-3 for young relatives of the samurai, Sam-5 for the lord, his eldest son, his commanders, Sam-7 for the sensei. They all take the same feats. Thus, I minimize on feat variety and make it up with more fluff.

I usually try to minimize the number of spellcasters. If they get to cast spells, I plan for five rounds of combat max. Then I pick the spells I’d like them to have. I go the same route as for the samurai. There is a death cult, they are all Cle-5, and they all like to use *Sanctuary* and *Summon Monster*, and when summoning monsters, they all like to summon hell hounds. What varies is that the first of them had many undead to fight for him, the second had an unholy spear +1 on him, and the last one read a scroll of *Planar Ally* and made a deal with a bearded devil. Stat-wise, the clerics were all identical, and I only really had to know three spells for every fight.

The person also said: “I’m constantly playing a balancing game to make sure they’re not over- or under-whelmed. […] I have to adjust up all the HP, AC and equipment/treasure for each NPC.”

I said that I’d never do that. I’d just add or remove standard mooks. If the party is unfairly overwhelmed, reduce their opponents’ morale and have them flee sooner. If the party is unfairly underwhelmed, have reinforcements coming. Adjusting the number of standard monsters or mooks is much easier than fiddling with the stats.

I also liked DM Jeff’s advice:

DM Jeff’s advice

1. Draw a map. Don’t maintain separate room descriptions, just scribble on the map.

2. Use tiles for the players. That is something I have not been using a lot. Maybe I should.

3. Collect NPCs from other sources and keep them in a binder and reuse.

I specially liked his example for an encounter description. The second half is optional. ;)

​#RPG ​#advice ​#Prep

Comments

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Good advice, all 😄

– GreyWulf 2007-06-30 14:15 UTC

GreyWulf

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When you’re aiming for semi-publishable material such as your wiki or blog, on the other hand, you’re basically trying to do other people’s prep work. Argh!

– Alex Schroeder 2007-06-30 23:14 UTC

Alex Schroeder